Health Component
- Class for handling health/damage
- UActorComponent
-- No Transform
-- No Attachment
OnTakeAnyDamage Delegate
- Multicast Delegate와 UHealthComponent의 DamageTake callback함수를 bind
- UGameplayStatics::ApplyDamage
-> Generates the damage event
- 해야할 것
- Create a callback function
- Bind it to the delegate
- Generate damage event