Protocol -> a defined set of standards that computers must follow in order to communicat properly.
Computer Networking -> the name we've given to the full scope of how computers communicate each other.
Physical Layer -> Represents the physical devices that interconnects computers. (signals)
Data link layer -> Responsible for defining a common way of interpreting these signals so network devices can communicate. (Ethernet)
Network layer -> Allows different networks to communicate each other through devices known as routers.(IP)
Transport layer -> Sorts out which client and server programs are supposed to get that data.(TCP, UDP)
Application layer -> application specific (lots of protocols)
Connect different devices to each other,
allowing data to be transmitted over them.
copper -> uses electrical voltages
fiber -> use pulses of light
Crosstalk -> When an electrical pulse on one wire is accidentally deteced on another wire.
used to connect computers on a single network, usually referred to as a LAN, or local area network.
Hub -> A physical layer device that allows for connections from many computers at once. (physical layer device)
Collision domain -> A network segment where only one device can communicate at a time.
Switch -> switch can actually inspect the contents of the ethernet protocol data and only send that data to one adequate system. (data link layer device)
A device that knows how to forward data between independent networks. (network layer device).
A router can inspect IP data to determin where to send things.
transmits bits accross computer networks.
CSMA/CD -> Used to determine when the communications channels are clear, and when a device is free to transmit data.
Ethernet -> The protocol most widely used to send data across individual links.
MAC(Media Access Control) Address -> A globally unique indentifier attached to an individual network interface.
Octet -> any number that can be represented by 8 bits.
unicast -> A unicast transmission is always meant for just one receiving address.
Data packet -> An all-encompassing term that represents any single set of binary data being sent across a network link.
Ethernet frame -> A highly structured collection of information presented in a specific order.
Payload -> Actual data being transported, which is everything that isn't a header.