FVector Velocity;
UPROPERTY(BlueprintReadOnly, Category = "Character") TObjectPtr<class AEBaseCharacter> OwnerCharacter;
UPROPERTY(BlueprintReadOnly, Category = "Movement") float Speed;
UPROPERTY(BlueprintReadOnly, Category = "Movement") bool bIsInAir;
UPROPERTY(BlueprintReadOnly, Category = "Movement") bool bIsAccelerating;