UECharacterAnimInstance

Clear·2025년 3월 2일

EPortfolio docs

Inheritance Hierachy

Variables

	FVector Velocity;

	UPROPERTY(BlueprintReadOnly, Category = "Character")
    TObjectPtr<class AEBaseCharacter> OwnerCharacter;

	UPROPERTY(BlueprintReadOnly, Category = "Movement")
	float Speed;

	UPROPERTY(BlueprintReadOnly, Category = "Movement")
	bool bIsInAir;

	UPROPERTY(BlueprintReadOnly, Category = "Movement")
	bool bIsAccelerating;

Function

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