
창의 크기를 조절하면 이전 내용까지의 사각형은 정사각형이 아닐 수 있음
OpenGL은 x와 y가 -1 ~ 1 까지의 정규화된 좌표를 사용
창의 크기가 변경되면 화면의 내용도 비율에 맞게 조정되어야 함
vertex와 index가 미리 정의 되어있어서 일정함
위 두 내용을 수정하기위해 내용 추가
#[derive(Debug, Clone, Copy)]
struct Square {
pub pos: (f32, f32),
pub size: f32,
pub color: [f32; 3]
}
// A cube is a pile of infinitely (as continuum) many squares
// This data stucture is finite, so we call it “pseudo”
#[derive(Debug)]
struct Pseudocube {
squares: Vec<Square>,
ratio: f32,
}
impl Pseudocube {
pub fn new() -> Self {
Pseudocube {
squares: vec![],
ratio: 1.0,
}
}
pub fn add_square(&mut self, x: f32, y: f32, size: f32, color: [f32; 3]) {
let sq = Square {
pos: (x, y),
size, color
};
self.squares.push(sq);
}
pub fn get_vertices_indices(&self) -> (Vec<Vertex>, Vec<u16>) {
let (mut vs, mut is) = (vec![], vec![]);
for (i, sq) in self.squares.iter().enumerate() {
let (pos, half) = (sq.pos, 0.5 * sq.size);
let i = i as u16;
let (hx, hy);
if self.ratio > 1.0 {
hx = half / self.ratio;
hy = half;
}
else {
hx = half;
hy = half * self.ratio;
}
vs.extend(&[
Vertex { pos: [pos.0 + hx, pos.1 - hy], color: sq.color },
Vertex { pos: [pos.0 - hx, pos.1 - hy], color: sq.color },
Vertex { pos: [pos.0 - hx, pos.1 + hy], color: sq.color },
Vertex { pos: [pos.0 + hx, pos.1 + hy], color: sq.color },
]);
is.extend(&[
4*i, 4*i + 1, 4*i + 2, 4*i + 2, 4*i + 3, 4*i
]);
}
(vs, is)
}
pub fn update_ratio(&mut self, ratio: f32) {
self.ratio = ratio
}
}
사용 코드 수정
pub fn main() {
let mut cube = Pseudocube::new();
cube.add_square(0.0, 0.0, 1.0, WHITE);
// ...
let (vertices, indices) = cube.get_vertices_indices();
let (vertex_buffer, mut slice) =
factory.create_vertex_buffer_with_slice(&vertices, &*indices);
// ...
let mut running = true;
let mut needs_update = false;
while running {
if needs_update {
let (vs, is) = cube.get_vertices_indices();
let (vbuf, sl) = factory.create_vertex_buffer_with_slice(&vs, &*is);
data.vbuf = vbuf;
slice = sl;
needs_update = false
}
// ...
Resized(w, h) => {
gfx_glutin::update_views(&window, &mut data.out, &mut main_depth);
cube.update_ratio(w as f32 / h as f32);
needs_update = true
},
// ...
}
}
Cursor 추가
#[derive(Debug, Clone, Copy)]
enum Cursor {
Plain((f32, f32), [f32; 3]),
Growing((f32, f32), f32, [f32; 3])
}
impl Cursor {
fn to_square(self) -> Square {
match self {
Cursor::Plain(xy, color) => Square { pos: xy, size: 0.05, color },
Cursor::Growing(xy, size, color) => Square { pos: xy, size, color },
}
}
}
// ...
impl Pseudocube {
// ...
pub fn update_cursor_position(&mut self, x: f32, y: f32) {
let x = 2.0*x - 1.0;
let y = -2.0*y + 1.0;
let cursor = match self.cursor {
Cursor::Plain(_, color) => Cursor::Plain((x, y), color),
Cursor::Growing(_, size, color) => Cursor::Growing((x, y), size, color),
};
self.cursor = cursor;
}
}
// ...
Resized(w, h) => {
gfx_glutin::update_views(&window, &mut data.out, &mut main_depth);
cube.update_ratio(w as f32 / h as f32);
window_size = (w as f32, h as f32);
needs_update = true
},
MouseMoved(x, y) => {
cube.update_cursor_position(
x as f32 / window_size.0,
y as f32 / window_size.1
);
needs_update = true
},
Cargo.toml의 dependencies에 rand 추가
전체 코드
#[macro_use]
extern crate gfx;
extern crate gfx_window_glutin;
extern crate glutin;
use gfx::traits::FactoryExt;
use gfx::Device;
use gfx_window_glutin as gfx_glutin;
pub type ColorFormat = gfx::format::Srgba8;
pub type DepthFormat = gfx::format::DepthStencil;
const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0];
const WHITE: [f32; 3] = [1.0, 1.0, 1.0];
gfx_defines! {
vertex Vertex {
pos: [f32; 2] = "a_Pos",
color: [f32; 3] = "a_Color",
}
pipeline pipe {
vbuf: gfx::VertexBuffer<Vertex> = (),
out: gfx::RenderTarget<ColorFormat> = "Target0",
}
}
#[derive(Debug, Clone, Copy)]
struct Square {
pub pos: (f32, f32),
pub size: f32,
pub color: [f32; 3]
}
#[derive(Debug)]
struct Pseudocube {
cursor: Cursor,
squares: Vec<Square>,
ratio: f32
}
impl Pseudocube {
pub fn new() -> Self {
Pseudocube {
cursor: Cursor::Plain((0.0, 0.0), WHITE),
squares: vec![],
ratio: 1.0,
}
}
pub fn add_square(&mut self, x: f32, y: f32, size: f32, color: [f32; 3]) {
let sq = Square {
pos: (x, y),
size, color
};
self.squares.push(sq);
}
pub fn get_vertices_indices(&self)->(Vec<Vertex>, Vec<u16>) {
let (mut vs, mut is) = (vec![], vec![]);
for (i, sq) in self.squares.iter().enumerate() {
let (pos, half) = (sq.pos, 0.5 * sq.size);
let i = i as u16;
let (hx, hy);
if self.ratio > 1.0 {
hx = half / self.ratio;
hy = half;
} else {
hx = half;
hy = half / self.ratio;
}
vs.extend(&[
Vertex { pos: [pos.0 + hx, pos.1 - hy], color: sq.color },
Vertex { pos: [pos.0 - hx, pos.1 - hy], color: sq.color },
Vertex { pos: [pos.0 - hx, pos.1 + hy], color: sq.color },
Vertex { pos: [pos.0 + hx, pos.1 + hy], color: sq.color },
]);
is.extend(&[
4 * i,
4 * i + 1,
4 * i + 2,
4 * i + 2,
4 * i + 3,
4 * i,
]);
}
(vs, is)
}
pub fn update_ratio(&mut self, ratio: f32) {
self.ratio = ratio;
}
pub fn update_cursor_position(&mut self, x: f32, y: f32) {
let x = 2.0 * x - 1.0;
let y = -2.0 * y + 1.0;
let cursor = match self.cursor {
Cursor::Plain(_, color) => Cursor::Plain((x, y), color),
Cursor::Growing(_, size, color) => Cursor::Growing((x, y), size, color),
};
self.cursor = cursor;
}
pub fn start_growing(&mut self) {
if let Cursor::Plain(xy, color) = self.cursor {
self.cursor = Cursor::Growing(xy, 0.05, color)
}
}
pub fn stop_growing(&mut self) {
if let Cursor::Growing(xy, size, color) = self.cursor {
self.squares.push (Cursor::Growing(xy, size, color).to_square());
self.cursor = Cursor::Plain(xy, rand::random())
}
}
pub fn tick(&mut self) {
if let Cursor::Growing(xy, size, color) = self.cursor {
self.cursor = Cursor::Growing(xy, size + 0.01, color)
}
}
}
#[derive(Debug, Clone, Copy)]
enum Cursor {
Plain((f32, f32), [f32; 3]),
Growing((f32, f32), f32, [f32; 3])
}
impl Cursor {
fn to_square(self) -> Square {
match self {
Cursor::Plain(xy, color) => Square { pos:xy, size: 0.05, color },
Cursor::Growing(xy, size, color) => Square { pos:xy, size: size, color },
}
}
}
pub fn main() {
const SQUARE: [Vertex; 4] = [
Vertex { pos: [ 0.5, -0.5], color: WHITE },
Vertex { pos: [-0.5, -0.5], color: WHITE },
Vertex { pos: [-0.5, 0.5], color: WHITE },
Vertex { pos: [ 0.5, 0.5], color: WHITE },
];
const INDICES: &[u16] = &[0, 1, 2, 2, 3, 0];
let vertex_shader_src = r#"
#version 150 core
in vec2 a_Pos;
in vec3 a_Color;
out vec4 v_Color;
void main() {
v_Color = vec4(a_Color, 1.0);
gl_Position = vec4(a_Pos, 0.0, 1.0);
}
"#;
let fragment_shader_src = r#"
#version 150 core
in vec4 v_Color;
out vec4 Target0;
void main() {
Target0 = v_Color;
}
"#;
let events_loop = glutin::EventsLoop::new();
let builder = glutin::WindowBuilder::new()
.with_title("Square Toy".to_string())
.with_dimensions(800, 800)
.with_vsync();
let (window, mut device, mut factory, mut main_color, mut main_depth) =
gfx_glutin::init::<ColorFormat, DepthFormat>(builder, &events_loop);
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let pso = factory.create_pipeline_simple(
vertex_shader_src.as_bytes(),
fragment_shader_src.as_bytes(),
pipe::new()
).unwrap();
let mut cube = Pseudocube::new();
cube.add_square(0.0, 0.0, 1.0, WHITE);
let (vertices, indices) = cube.get_vertices_indices();
let (vertex_buffer, mut slice) = factory.create_vertex_buffer_with_slice(&vertices, &*indices);
let mut data = pipe::Data {
vbuf: vertex_buffer,
out: main_color.clone()
};
let mut running = true;
let mut needs_update = false;
let mut window_size = (800.0, 800.0);
while running {
if needs_update {
let (vs, is) = cube.get_vertices_indices();
let (vbuf, sl) = factory.create_vertex_buffer_with_slice(&vs, &*is);
data.vbuf = vbuf;
slice = sl;
needs_update = false;
}
events_loop.poll_events(
|glutin::Event::WindowEvent {
window_id: _,
event,
}| {
use glutin::WindowEvent::*;
use glutin::{MouseButton, ElementState, VirtualKeyCode};
match event {
KeyboardInput(_, _, Some(glutin::VirtualKeyCode::Escape), _) | Closed => {
running = false
}
Resized(w, h) => {
gfx_glutin::update_views(&window, &mut data.out, &mut main_depth);
cube.update_ratio(w as f32 / h as f32);
window_size = (w as f32, h as f32);
needs_update = true;
},
MouseMoved(x, y) => {
cube.update_cursor_position(
x as f32 / window_size.0,
y as f32 / window_size.1,
);
needs_update = true
}
MouseInput(ElementState::Pressed, MouseButton::Left) =>
cube.start_growing(),
MouseInput(ElementState::Released, MouseButton::Left) =>
cube.stop_growing(),
_ => (),
}
cube.tick();
},
);
encoder.clear(&main_color, BLACK);
encoder.draw(&slice, &pso, &data);
encoder.flush(&mut device);
window.swap_buffers().unwrap();
device.cleanup();
}
}
