#!/usr/bin/env python
"""
=========================================================================
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
"""
# 필요한 모듈들을 import
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkConeSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderer
)
def main(argv):
# 객체와 배경의 색상을 선택하도록 vtkNamedColors의 instance를 생성
colors = vtkNamedColors()
# vtkConeSource를 생성하고 필요한 정보를 설정
cone = vtkConeSource()
cone.SetHeight(3.0)
cone.SetRadius(1.0)
cone.SetResolution(10)
# vtkPolyDataMapper는 polygonal data를 graphics primitives로 매핑 시킴
coneMapper = vtkPolyDataMapper()
coneMapper.SetInputConnection(cone.GetOutputPort())
# cone을 위한 actor 생성
coneActor = vtkActor()
coneActor.SetMapper(coneMapper)
coneActor.GetProperty().SetColor(colors.GetColor3d('MistyRose'))
# renderer를 생성하고 actor를 연결
ren1 = vtkRenderer()
ren1.AddActor(coneActor)
ren1.SetBackground(colors.GetColor3d('MidnightBlue'))
# RenderWindow를 생성하고 renderer를 연결
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
renWin.SetSize(300, 300)
renWin.SetWindowName('Tutorial_Step1')
# 360도 회전
for i in range(0, 360):
# 화면 Render
renWin.Render()
# 카메라 가로각도를 1도씩 회전
ren1.GetActiveCamera().Azimuth(1)
if __name__ == '__main__':
import sys
main(sys.argv)
