Krafton's revenue has increased 53.6%; operating income has increased 115.4%; net income has increased 99.5% compared to last year. This is great, but, what if most of it relies on only one game?
Obviously, it is quite risky ("One-Game-Risk") that a company relies on only one game. To address this risk, Krafton announced that it will extend its IP game worldview, create various content including movie and messenger applications, and develop a new game.
Krafton claimed that companies such as Walt Disney and Warner Music Group were selected because Krafton plants to expand the scope of its content business. However, Disney and Warner's are business structures differ from Krafton's. Disney is one of the most successful OTT service providers and the album sales account for over 85% of the total revenue for Warner Music Group.
Plus, net income of Walt Disney dramatically decreased from Disney Land due to COVID-19, so Walt Disney's P/E Ratio rose dramatically. And, the net income of NC Soft also decreased dramatically, which made their P/E Ratio unusually high.
What's even more controversial about this valuation is that Krafton did not select Nexon Co. as a peer because Nexon is one of the major Korean game holding companies. The average P/E ratio would have been 33.5 if Disney and Warner were replaced with Nexon.
P/E Ratio of Kakao Games and Pearl Abyss (Korean game holding company that recently IPO'd) was 35.9 and 35.4 respectively.