상태 관리는 반응형 프로그래밍 프레임워크에서 빠질 수 없는 주제입니다. 상태는 누가 관리할까요?
class TapboxA extends StatefulWidget {
TapboxA({Key? key}) : super(key: key);
_TapboxAState createState() => _TapboxAState();
}
class _TapboxAState extends State<TapboxA> {
bool _active = false;
void _handleTap() {
setState(() {
_active = !_active;
});
}
Widget build(BuildContext context) {
return GestureDetector(
onTap: _handleTap,
child: Container(
child: Center(
child: Text(
_active ? 'Active' : 'Inactive',
style: TextStyle(fontSize: 32.0, color: Colors.white),
),
),
width: 200.0,
height: 200.0,
decoration: BoxDecoration(
color: _active ? Colors.lightGreen[700] : Colors.grey[600],
),
),
);
}
}
class ParentWidget extends StatefulWidget {
_ParentWidgetState createState() => _ParentWidgetState();
}
class _ParentWidgetState extends State<ParentWidget> {
bool _active = false;
void _handleTapboxChanged(bool newValue) {
setState(() {
_active = newValue;
});
}
Widget build(BuildContext context) {
return Container(
child: TapboxB(
active: _active,
onChanged: _handleTapboxChanged,
),
);
}
}
//------------------------- TapboxB ----------------------------------
class TapboxB extends StatelessWidget {
TapboxB({Key? key, this.active: false, required this.onChanged})
: super(key: key);
final bool active;
final ValueChanged<bool> onChanged;
void _handleTap() {
onChanged(!active);
}
Widget build(BuildContext context) {
return GestureDetector(
onTap: _handleTap,
child: Container(
child: Center(
child: Text(
active ? 'Active' : 'Inactive',
style: TextStyle(fontSize: 32.0, color: Colors.white),
),
),
width: 200.0,
height: 200.0,
decoration: BoxDecoration(
color: active ? Colors.lightGreen[700] : Colors.grey[600],
),
),
);
}
}
//---------------------------- ParentWidget ----------------------------
class ParentWidgetC extends StatefulWidget {
_ParentWidgetCState createState() => _ParentWidgetCState();
}
class _ParentWidgetCState extends State<ParentWidgetC> {
bool _active = false;
void _handleTapboxChanged(bool newValue) {
setState(() {
_active = newValue;
});
}
Widget build(BuildContext context) {
return Container(
child: TapboxC(
active: _active,
onChanged: _handleTapboxChanged,
),
);
}
}
//----------------------------- TapboxC ------------------------------
class TapboxC extends StatefulWidget {
TapboxC({Key? key, this.active: false, required this.onChanged})
: super(key: key);
final bool active;
final ValueChanged<bool> onChanged;
_TapboxCState createState() => _TapboxCState();
}
class _TapboxCState extends State<TapboxC> {
bool _highlight = false;
void _handleTapDown(TapDownDetails details) {
setState(() {
_highlight = true;
});
}
void _handleTapUp(TapUpDetails details) {
setState(() {
_highlight = false;
});
}
void _handleTapCancel() {
setState(() {
_highlight = false;
});
}
void _handleTap() {
widget.onChanged(!widget.active);
}
Widget build(BuildContext context) {
// 在按下时添加绿色边框,当抬起时,取消高亮
return GestureDetector(
onTapDown: _handleTapDown, // 处理按下事件
onTapUp: _handleTapUp, // 处理抬起事件
onTap: _handleTap,
onTapCancel: _handleTapCancel,
child: Container(
child: Center(
child: Text(
widget.active ? 'Active' : 'Inactive',
style: TextStyle(fontSize: 32.0, color: Colors.white),
),
),
width: 200.0,
height: 200.0,
decoration: BoxDecoration(
color: widget.active ? Colors.lightGreen[700] : Colors.grey[600],
border: _highlight
? Border.all(
color: Colors.teal[700],
width: 10.0,
)
: null,
),
),
);
}
}
응용 프로그램의 상태를 구성 요소 간에 동기화를 해야 하는 경우 위 3가지 방법만으로는 어렵습니다.
이런 문제를 해결 하기 위한 방법을 알아 보도록 하겠습니다