fun main() {
var magicianOne = Character("불마법사", "red", 180.2)
println("${magicianOne.name}의 머리색상은 ${magicianOne.hairColor}입니다")
magicianOne.fireBall()
var magicianTwo = Character("냉마법사", "blue", 162.2, 25, "여")
println("${magicianTwo.name}의 머리색상은 ${magicianTwo.hairColor}이고 나이는 ${magicianTwo.age}입니다.")
magicianTwo.fireBall()
}
class Character {
var name:String = ""
var hairColor:String = ""
var height:Double = 0.0
var age:Int = 0
var gender:String = ""
constructor(_name:String, _hairColor:String, _height:Double) {
println("${_name}을 생성자로 넘겼어요")
println("${_hairColor}를 생성자로 넘겼어요")
println("${_height}를 생성자로 넘겼어요")
name = _name
hairColor = _hairColor
height = _height
}
constructor(_name:String, _hairColor:String, _height:Double, _age:Int, _gender:String) {
println("${_name}을 생성자로 넘겼어요")
println("${_hairColor}를 생성자로 넘겼어요")
println("${_height}를 생성자로 넘겼어요")
println("${_age}를 생성자로 넘겼어요")
println("${_gender}를 생성자로 넘겼어요")
name = _name
hairColor = _hairColor
height = _height
age = _age
gender = _gender
}
fun fireBall() {
println("파이어볼!")
}
fun compositing(device1:String, device2:String): String {
var device3 = device1 + device2
println("새로운 무기인 ${device3}입니다")
return device3
}
}