threejs camera, scene, render

joDMSoluth·2021년 12월 4일
0
// fov — Camera frustum vertical field of view.
// aspect — Camera frustum aspect ratio.
// near — Camera frustum near plane.
// far — Camera frustum far plane.

this.camera = new Three.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);

Object

  1. Mesh
    • Geometry

    • Material
  2. Line segments
  3. Particles

frustrum: 절두체

this.camera.position.set(0, 0, 4);

참고)
requestAnimationFrame vs OrbitControls

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풀스택이 되고 싶은 주니어 웹 개발자입니다.

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