/*
// Definition for a Node.
class Node {
public int val;
public Node next;
public Node random;
public Node() {}
public Node(int _val,Node _next,Node _random) {
val = _val;
next = _next;
random = _random;
}
};
*/
public class Solution {
// HashMap which holds old nodes as keys and new nodes as its values.
HashMap<Node, Node> visitedHash = new HashMap<Node, Node>();
public Node copyRandomList(Node head) {
if (head == null) {
return null;
}
// If we have already processed the current node, then we simply return the cloned version of
// it.
if (this.visitedHash.containsKey(head)) {
return this.visitedHash.get(head);
}
// Create a new node with the value same as old node. (i.e. copy the node)
Node node = new Node(head.val, null, null);
// Save this value in the hash map. This is needed since there might be
// loops during traversal due to randomness of random pointers and this would help us avoid
// them.
this.visitedHash.put(head, node);
// Recursively copy the remaining linked list starting once from the next pointer and then from
// the random pointer.
// Thus we have two independent recursive calls.
// Finally we update the next and random pointers for the new node created.
node.next = this.copyRandomList(head.next);
node.random = this.copyRandomList(head.random);
return node;
}
}
Runtime: 0 ms, faster than 100.00% of Java online submissions for Copy List with Random Pointer.
Memory Usage: 42.9 MB, less than 6.97% of Java online submissions for Copy List with Random Pointer.
이거 아예 이해안됨...ㅎ
전씨 헲!!!!!