[UE5] Soft Object Reference

Tony Kim·2024년 8월 6일
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Blueprint 작업을 하다가 Soft Object Reference에 대해 ChatGPT에 물어봤더니 생각보다 잘 정리해서 알려주었습니다.
꽤나 만족스러운 답변이었어서 공유합니다.

Prompt

What is soft object reference in Unreal Engine? How does it differ from object reference? What is reference in Unreal Engine in "object reference"?

What is a Reference in Unreal Engine?

In Unreal Engine, a reference generally refers to a pointer or a link to another object or asset. This allows one object or asset to access or interact with another. In programming terms, a reference is a variable that holds the memory address of another object, enabling the programmer to access or modify the object using the reference.

Object Reference

An object reference in Unreal Engine is a direct pointer to an object instance in memory. When you use an object reference:

  • Immediate Access: The object is already loaded in memory, which means you can access its properties and functions immediately.
  • Guaranteed Validity: As long as the reference is valid, you are guaranteed that the object exists and is ready for use.
  • Strong Dependency: It creates a strong dependency on the object, meaning it needs to be loaded and remain in memory while the reference exists.

Characteristics:

  • Direct Memory Access: Object references directly point to the memory location where the object is stored.
  • Serialization: In serialized data, they appear as direct references to objects and can be easily serialized and deserialized.
  • Usage: Suitable for objects that are always needed and are guaranteed to be available during gameplay.

Soft Object Reference

A soft object reference is a type of reference that does not directly point to an object in memory but instead points to an asset that may or may not be loaded. It is represented by the 'TSoftObjectPtr' template class in Unreal Engine.

Characteristics:

  • Lazy Loading: The object is not loaded into memory until explicitly needed, which can help reduce initial load times and memory usage.
  • Asynchronous Handling: You can load the asset asynchronously, allowing the game to continue running smoothly without waiting for the asset to load.
  • Reference by Path: Soft references store the asset's path in the content browser rather than the memory address, which means they can be used even if the asset is not yet loaded.
  • Garbage Collection: Soft references do not prevent the referenced object from being garbage collected, making them ideal for references to assets that might not be needed immediately.

Usage:

  • Dynamic Content: Ideal for loading assets dynamically during gameplay, such as level streaming or user-generated content.
  • Reduced Memory Footprint: Helps manage memory more effectively by loading assets only when necessary.

Key Differences

When to Use Each Type

Use Object References when:

  • You need immediate access to the object's properties or methods.
  • You are sure the object will always be available and loaded.
  • You require performance-critical operations that need fast access.

Use Soft Object References when:

  • You want to minimize memory usage and load times.
  • You are dealing with optional or infrequently used assets.
  • You want to load content dynamically or asynchronously.

Understanding these differences helps in making decisions about memory management and resource loading, crucial for developing performant and efficient games in Unreal Engine. By using soft object references wisely, developers can balance performance with memory constraints and create seamless gameplay experiences.

Soft Object Reference에 대해 더 알아가고 싶다면 아래 질문도 해보세요!

What is "resolving" soft object reference in Unreal Engine?

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