Computer Science

1.객체 지향 프로그래밍이란?

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2.디자인 패턴에 대하여

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3.전략 패턴(Strategy Pattern)

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4.옵저버패턴(Observer Pattern)

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5.데코레이터 패턴(Decorator Pattern)

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6.팩토리 메소드 패턴 (Factory Method Pattern)

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7.싱글턴 패턴(Singleton Pattern)

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8.커맨드 패턴(Command Pattern)

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9.어댑터 패턴(Adapter Pattern)

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10.퍼사드 패턴(Facade Pattern)

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11.템플릿 메서드 패턴

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12.[백준] 10773 - 제로

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13.반복자 패턴(Iterator Pattern)

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14.컴포지트 패턴(Composite Pattern)

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15.상태 패턴(State Pattern)

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16.프록시 패턴(Proxy Pattern)

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17.복합 패턴 (Compound Pattern)

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18.운영체제의 역할과 구조

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19.커널의 구성

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