/**
* @brief Features of the function
* @param hist color distribution histogram
* @param median average color distribution histogram
* @return sum of squared errors
*/
static double frame_sum_square_err(const int *hist, const double *median)
{
int i;
double err, sum_sq_err = 0;
for (i = 0; i < HIST_SIZE; i++) {
err = median[i] - (double)hist[i];
sum_sq_err += err*err;
}
return sum_sq_err;
}
console.h
/** @file console.h
* @brief Function prototypes for the console driver.
*
* This contains the prototypes for the console
* driver and eventually any macros, constants,
* or global variables you will need.
*
* @author Harry Q. Bovik (hqbovik)
* @author Fred Hacker (fhacker)
* @bug No known bugs.
*/
#ifndef _MY_CONSOLE_H
#define _MY_CONSOLE_H
#include <video_defines.h>
/** @brief Prints character ch at the current location
* of the cursor.
*
* If the character is a newline ('\n'), the cursor should
* be moved to the next line (scrolling if necessary). If
* the character is a carriage return ('\r'), the cursor
* should be immediately reset to the beginning of the current
* line, causing any future output to overwrite any existing
* output on the line. If backsapce ('\b') is encountered,
* the previous character should be erased (write a space
* over it and move the cursor back one column). It is up
* to you how you want to handle a backspace occurring at the
* beginning of a line.
*
* @param ch the character to print
* @return The input character
*/
int putbyte( char ch );
/** @brief Prints the string s, starting at the current
* location of the cursor.
*
* If the string is longer than the current line, the
* string should fill up the current line and then
* continue on the next line. If the string exceeds
* available space on the entire console, the screen
* should scroll up one line, and then the string should
* continue on the new line. If '\n', '\r', and '\b' are
* encountered within the string, they should be handled
* as per putbyte. If len is not a positive integer or s
* is null, the function has no effect.
*
* @param s The string to be printed.
* @param len The length of the string s.
* @return Void.
*/
void putbytes(const char* s, int len);
/** @brief Changes the foreground and background color
* of future characters printed on the console.
*
* If the color code is invalid, the function has no effect.
*
* @param color The new color code.
* @return Void.
*/
void set_term_color(int color);
/** @brief Writes the current foreground and background
* color of characters printed on the console
* into the argument color.
* @param color The address to which the current color
* information will be written.
* @return Void.
*/
void get_term_color(int* color);
/** @brief Sets the position of the cursor to the
* position (row, col).
*
* Subsequent calls to putbytes should cause the console
* output to begin at the new position. If the cursor is
* currently hidden, a call to set_cursor() must not show
* the cursor.
*
* @param row The new row for the cursor.
* @param col The new column for the cursor.
* @return Void.
*/
void set_cursor(int row, int col);
/** @brief Writes the current position of the cursor
* into the arguments row and col.
* @param row The address to which the current cursor
* row will be written.
* @param col The address to which the current cursor
* column will be written.
* @return Void.
*/
void get_cursor(int* row, int* col);
/** @brief Hides the cursor.
*
* Subsequent calls to putbytes must not cause the
* cursor to show again.
*
* @return Void.
*/
void hide_cursor();
/** @brief Shows the cursor.
*
* If the cursor is already shown, the function has no effect.
*
* @return Void.
*/
void show_cursor();
/** @brief Clears the entire console.
* @return Void.
*/
void clear_console();
/** @brief Prints character ch with the specified color
* at position (row, col).
*
* If any argument is invalid, the function has no effect.
*
* @param row The row in which to display the character.
* @param col The column in which to display the character.
* @param ch The character to display.
* @param color The color to use to display the character.
* @return Void.
*/
void draw_char(int row, int col, int ch, int color);
/** @brief Returns the character displayed at position (row, col).
* @param row Row of the character.
* @param col Column of the character.
* @return The character at (row, col).
*/
char get_char(int row, int col);
#endif /* _MY_CONSOLE_H */
console.c
/** @file console.c
* @brief A console driver.
*
* These empty function definitions are provided
* so that stdio will build without complaining.
* You will need to fill these functions in. This
* is the implementation of the console driver.
* Important details about its implementation
* should go in these comments.
*
* @author Harry Q. Bovik (hqbovik)
* @author Fred Hacker (fhacker)
* @bug No know bugs.
*/
#include <console.h>
int
putbyte( char ch )
{
return ch;
}
void
putbytes( const char *s, int len )
{
}
void
set_term_color( int color )
{
}
void
get_term_color( int *color )
{
}
void
set_cursor( int row, int col )
{
}
void
get_cursor( int *row, int *col )
{
}
void
hide_cursor()
{
}
void
show_cursor()
{
}
void
clear_console()
{
}
void
draw_char( int row, int col, int ch, int color )
{
}
kernel.c
/** @file kernel.c
* @brief An initial kernel.c
*
* This file contains the kernel's
* main() function.
*
* You should add your own comments to
* replace this one.
*
* This is where you will eventually setup
* your game board and have it run.
*
* @author Harry Q. Bovik (hqbovik)
* @author Fred Hacker (fhacker)
* @bug No known bugs.
*/
/* -- Includes -- */
/* libc includes. */
#include <stdio.h> /* for lprintf_kern() */
/* multiboot header file */
#include <multiboot.h> /* for boot_info */
/* memory includes. */
#include <lmm.public.h> /* for lmm_remove_free() */
/* x86 specific includes */
#include <x86/seg.h> /* for install_user_segs() */
#include <x86/pic.h> /* for pic_init() */
#include <x86/base_irq.h> /* for base_irq_master/slave */
/*
* state for kernel memory allocation.
*/
extern lmm_t malloc_lmm;
/*
* Info about system gathered by the boot loader
*/
extern struct multiboot_info boot_info;
/** @brief Kernel entrypoint.
*
* This is the entrypoint for your kernel.
* You will use this to test and debug your
* drivers and it will eventually hold the
* code for your game. Right now, it is
* A tight while loop.
*
* @return Should not return
*/
int main()
{
/*
* Tell the kernel memory allocator which memory it can't use.
* It already knows not to touch kernel image.
*/
lmm_remove_free( &malloc_lmm, (void*)USER_MEM_START, USER_MEM_SIZE );
lmm_remove_free( &malloc_lmm, (void*)0, 0x100000 );
/*
* Install interrupt handlers here.
*/
/*
* initialize the PIC so that IRQs and
* exception handlers don't overlap in the IDT.
*/
pic_init( BASE_IRQ_MASTER_BASE, BASE_IRQ_SLAVE_BASE );
lprintf_kern( "Hello from a brand new kernel!" );
while(1);
return 0;
}
/**
* Javadoc 테스트용 클래스 *
* @see Sample08_01
*/
public class Sample08_02 {
/**
* 폭 반환
*
* @return 폭
* @see Sample08_01#setSize(int, int)
* @see #getHeight() */
public int getWidth() {
return 0;
}
/**
* 높이 반환
*
* @return 높이
* @see Sample08_01#setSize(int, int)
* @see #getWidth()
*/
public int getHeight() {
return 0;
}
}
def create_user(email, password):
isValid()
getFromInfoDB()
...
SRP
class Store:
def communicate_user():
...
def manage_product():
...
def manage_money():
...
class CounterManager:
def communicate_user():
....
class ProductManager:
def manage_products():
....
class Owner:
def manage_money():
....
class Store:
def __init__(counter_manager: CounterManager, product_manager: ProductManager, owner: Owner):
self.counter_manager = counter_manager
self.product_manager = product_manager
self.owner = owner
def sell_product():
# 파는건 카운터 매니저 한테 전가
self.counter_manager.communicate_user()
self.product_manager.manage_products()
class Developer:
def coding(self):
print("코딩 하기")
class Designer:
def design(self):
print("디자인 하기")
class Analyst:
def analyze(self):
print("분석 하기")
class Company:
def __init__(self, employees): # 구체 클레스에 의존적임
self.employees = employees
# employee가 다양해질수록 코드를 계속 변경해야한다.
def make_work(self):
for employee in self.employees:
if type(employee) == Developer:
employee.coding()
elif type(employee) == Designer:
employee.design()
elif type(employee) == Analyst:
employee.analyze()