튜토리얼을 진행하면 기본적으로 함수형 컴포넌트를 사용하지만 모든 함수를 함수형으로 사용하지는 않습니다. 오늘은 수정하지 않은 나머지 클래스형 컴포넌트를 함수형 컴포넌트로 수정하여 함수형 컴포넌트로만 이루어진 코드를 만들어 보겠습니다.
튜토리얼에서 사용하는 기본 함수형 컴포넌트 코드
function Square(props) { return ( <button className="square" onClick={props.onClick}> {props.value} </button> ); }
이 코드를 기반으로 클래스형 컴포넌트들을 함수형 컴포넌트로 변경해보겠습니다.
Class Component
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
Function Component
function Board(props) {
function renderSquare(i) {
return (
<Square
value={props.squares[i]}
onClick={() => props.onClick(i)}
/>
);
}
return (
<div>
<div className="board-row">
{renderSquare(0)}
{renderSquare(1)}
{renderSquare(2)}
</div>
<div className="board-row">
{renderSquare(3)}
{renderSquare(4)}
{renderSquare(5)}
</div>
<div className="board-row">
{renderSquare(6)}
{renderSquare(7)}
{renderSquare(8)}
</div>
</div>
);
}
Class Component
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 0,
xIsNext: true,
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
)
})
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
Function Component
function Game(props) {
// State 선언
const [history, setHistory] = useState([{
squares: Array(9).fill(null),
}]);
const [stepNumber, setStepNumber] = useState(0);
const [xIsNext, setXIsNext] = useState(true);
function handleClick(i) {
const newHistory = history.slice(0, stepNumber + 1);
const current = newHistory[newHistory.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = xIsNext ? 'X' : 'O';
setHistory(newHistory.concat([{squares: squares,}]));
setStepNumber(newHistory.length);
setXIsNext(!xIsNext);
}
function jumpTo(step) {
setStepNumber(step);
setXIsNext((step % 2) === 0);
}
const current = history[stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => jumpTo(move)}>{desc}</button>
</li>
)
})
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
초기 코드
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 0,
xIsNext: true,
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
)
})
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
// ========================================
ReactDOM.render(
<Game/>,
document.getElementById('root')
);
결과 코드
import React, {useState} from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
function Board(props) {
function renderSquare(i) {
return (
<Square
value={props.squares[i]}
onClick={() => props.onClick(i)}
/>
);
}
return (
<div>
<div className="board-row">
{renderSquare(0)}
{renderSquare(1)}
{renderSquare(2)}
</div>
<div className="board-row">
{renderSquare(3)}
{renderSquare(4)}
{renderSquare(5)}
</div>
<div className="board-row">
{renderSquare(6)}
{renderSquare(7)}
{renderSquare(8)}
</div>
</div>
);
}
function Game(props) {
// State 선언
const [history, setHistory] = useState([{
squares: Array(9).fill(null),
}]);
const [stepNumber, setStepNumber] = useState(0);
const [xIsNext, setXIsNext] = useState(true);
function handleClick(i) {
const newHistory = history.slice(0, stepNumber + 1);
const current = newHistory[newHistory.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = xIsNext ? 'X' : 'O';
setHistory(newHistory.concat([{squares: squares,}]));
setStepNumber(newHistory.length);
setXIsNext(!xIsNext);
}
function jumpTo(step) {
setStepNumber(step);
setXIsNext((step % 2) === 0);
}
const current = history[stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => jumpTo(move)}>{desc}</button>
</li>
)
})
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
// ========================================
ReactDOM.render(
<Game/>,
document.getElementById('root')
);
이상으로 Tic-Tac-Toe 클래스형 컴포넌트를 함수형 컴포넌트로 변환 마무리하겠습니다.
감사합니다.