

static / Dynamic / Dynamic Modifier Only 세가지 옵션을 통해 동적인 오브젝트 제어 가능
#include "NavigationInvokerComponent.h"
float NavGenerationRadius;
float NavRemovalRadius;
UPROPERTY(BlueprintReadWrite, Category = Navigation, meta = (AllowPrivateAccess = "true"))
UNavigationInvokerComponent* NavInvoker;
FORCEINLINE class UNavigationInvokerComponent* GetNavInvoker() const { return NavInvoker; }
NavInvoker = CreateDefaultSubobject<UNavigationInvokerComponent>(TEXT("NavInvoker"));
NavInvoker->SetGenerationRadii(NavGenerationRadius, NavRemovalRadius);

