#include <algorithm>
#include <string>
#include <iostream>
using namespace std;
typedef long long ll;
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL); cout.tie(NULL);
ll set = 0LL;
int m;
cin >> m;
while (m--) {
string input;
cin >> input;
if (input == "add") {
int x;
cin >> x;
x--;
set |= (1 << x);
}
else if(input == "remove") {
int x;
cin >> x;
x--;
set &= ~(1 << x);
}
else if (input == "check") {
int x;
cin >> x;
x--;
if (set & (1 << x)) cout << "1\n";
else cout << "0\n";
}
else if (input == "toggle") {
int x;
cin >> x;
x--;
set ^= (1 << x);
}
else if (input == "all") {
set = (1 << 20) - 1;
}
else if (input == "empty") {
set = 0LL;
}
}
return 0;
}
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
using namespace std;
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL); cout.tie(NULL);
vector<bool> vec(21, false);
int M;
cin >> M;
while (M--) {
string op;
cin >> op;
if (op == "add") {
int x;
cin >> x;
vec[x] = true;
}
else if (op == "remove") {
int x;
cin >> x;
vec[x] = false;
}
else if (op == "check") {
int x;
cin >> x;
if (vec[x]) cout << "1\n";
else cout << "0\n";
}
else if (op == "toggle") {
int x;
cin >> x;
vec[x] = !vec[x];
}
else if (op == "all") {
vector<bool> newVec(21, true);
vec.clear();
vec.assign(newVec.begin(), newVec.end());
}
else if (op == "empty") {
vector<bool> newVec(21, false);
vec.clear();
vec.assign(newVec.begin(), newVec.end());
}
}
return 0;
}