func _on_puzzle_button_pressed(index: int) -> void :
if AntiCheat.get_protected("button_" + str(index)):
buttons[index].button_pressed = true
return
AntiCheat.set_protected("button_" + str(index), true)
for i in range(BUTTON_COUNT):
if i != index:
#AntiCheat.set_protected("button_" + str(i), false)
pass
_update_all_buttons()