[Lecture] Chapter 04_2. Queue

HEEJOON MOON·2021년 9월 15일
0

Queue

What is Queue?

  • 한쪽 방향으로만 insert, remove 되는 자료구조
  • Added at rear, removed at front (First In, First Out)

ADT of Queue

Transformers : Enqueue, Dequeue, MakeEmpty
Observers : IsEmpty, IsFull, LengthIs
Iterator : front, rear

Implementation Issue

  1. 한쪽 방향으로 rear, front가 이동하니 array 한계에 도달할 수 있다.
  2. remove이후 array의 원소를 1칸씩 앞으로 이동시킨다 -> 시간이 많이 든다!
  3. 1&2를 해결하기 위해서는 circular structure를 사용하자


class QueueType

#include "itemType.h"
template < class Itemtype >
class QueueType{
public:
  QueType(); // default Constructor -> static allocation
  QueType(int max); // Parameterized Constructor -> Dynamic allocation
  ~QueType();
  bool IsFull() const;
  bool IsEmpty() const;
  void Enqueue(ItemType item);
  void Dequeue(ItemType& item);
private:
  int front;
  int rear;
  int maxQue;
  ItemType* items; 
}

template < class Itemtype >
QueType< ItemType > :: QueType () {
  maxQue = 100 // Default size of array!
  front = maxQue - 1;
  rear = maxQue - 1;
  items = new ItemType(maxQue); // Static allocation!
}

template < class Itemtype >
QueType< ItemType > :: QueType (int max) {
  maxQue = max + 1 // get size of array!
  front = maxQue - 1;
  rear = maxQue - 1;
  items = new ItemType(maxQue); // Dynamic allocation!
}

template < class Itemtype >
QueType< ItemType > :: ~QueType () {
  delete[] items;
}

template < class Itemtype >
bool QueType< ItemType > :: IsEmpty () {
  return ( rear == front );  
}

template < class Itemtype >
bool QueType< ItemType > :: IsFull () {
  return ( (rear+1) % maxQue == front );  
}

template < class Itemtype >
void QueType< ItemType > :: Enqueue(ItemType item) {
  rear = (rear+1) % maxQue; // Circular
  items[ rear ] = item;
}

template < class Itemtype >
void QueType< ItemType > :: Dequeue(ItemType& item) {
  front = (front+1) % maxQue; // Circular 
  item = items[ front ];
}

class CountedQueueType

class CountedQueueType : public QueueType <ItemType>{
public:
  CountedQueueType();
  void Enqueue( ItemType newitem );
  void Dequeue( ItemType& item);
  int LengthIs() const;
private:
  int length; // number of items on the counted queue
}

template < class Itemtype >
CountedType<ItemType>::CountedQueueType(){
  length = 0;
}
  
template < class Itemtype >
int CountedType<ItemType>::LengthIs() const{
  return length;
}
  
template < class Itemtype >
void CountedType<ItemType>::Enqueue(ItemType newItem){
  length++;
  QueType< ItemType >::Enqueue( newItem );
}
  
template < class Itemtype >
void CountedType<ItemType>::Dequeue(ItemType item){
  length--;
  QueType< ItemType >::Dequeue( item );
}

palindrome!

#include < iostream >
#include < string >
#include < stack >
#include < queue >

int main(){
  string Input;
  getline(cin, Input); // Get string from user!
  bool IsPalindrome = true;
  
  stack<char> s;
  queue<char> q;
  
  for(char ch : Input){
    if(ch == ' ') {continue;}
    ch = toupper(ch);
    s.push(ch);
    q.push(ch);
  }
  
  char stack_char, queue_char;
  while (!s.empty() && !q.empty()) { // stack과 queue의 크기는 모두 같아야 하고, 비어있지 않아야 한다.
		stack_char = s.top();
		queue_char = q.front();
		
		if (stack_char != queue_char) {
			Palindrome = false;
			break;
		}

		s.pop();
		q.pop();
	}

	if (IsPalindrome) { cout << input << " is a Palindrome!" << endl; }
	else { cout << input << " isn't a Palindrome!" << endl; }
}
profile
Robotics, 3D-Vision, Deep-Learning에 관심이 있습니다

0개의 댓글