# computer architecture

Computer Architecture (13)
In the previous lectures, we already learned about the CPU structure. In this post, I will post the concept of CISC and RISC\*. In addition, I will me

Computer Architecture (12)
In the computer architecture, the performance of the CPU is important because it affects on the total process performance.We have to consider about ma

Computer Architecture (11)
There are major hurdles of Pipelining. In this post, I will cover this major problems and solutions. Hazard This hazard situation is occured when th

Computer Architecture (10)
In this post, I will cover about the pipe-lined structure. If we use the pipeline, we can imporve the performance in our computer architecture.For exa

Computer Architecture (9)
In this post, I will talk about Multi Clock Cycle.It has several clock cycles to execute one instruction. It means that if some instructions are execu

Computer Architecture (8)
In this post, I will upload the Implementation of Single Clock Cycle.In the MIPS Architecture, there are 3 types of instructions.R-type InstructionI-t

Computer Architecture (7)
In this section, I will post about single clock cycle datapath concept.Single clock cycle concept is the instruction is executed in one clock cycle in

Computer Architecture(6)
In this post, I will organize the contents of chapter 3. In the chapter 3, there are some operations.AdditionSubtractionMultiplicationDivisionFloatin-

Computer Architecture (5)
In this writing, I will deal about Procedure Call.Procedure is function. To using them, MIPS use special registers.$a0 - $a3 registers for arguments t

Computer Architecture (4)
In this time, I learned about MIPS Instruction Set Architecture.In the MIPS architecture, there is three types of instruction set.Arithmetic / Logic I

Computer Architecture (3)
In this class, we use the instruction of MIPS. In MIPS, there are Design Principles that can be more efficiently. Goals of instruction set design for MIPS To maximize performance To minimize cost To ...

Computer Architecture(2)
In the computer architecture, there is a concept of Addressing mode. This is a different ways to specify the place where an operand resides in memory

# 4. 컴퓨터 구조 4일차 (230914)
0과 1를 표현하는 방법을 알아보기 위해 반드시 알아야 할 3가지는 문자집합, 인코딩, 디코딩.문자집합: 컴퓨터가 인식하고 표현할 수 있는 문자의 모음예: 문자 집합 {a,b,c,d,e}인 경우 이 다섯개 문자만 이해할 수 있고 f,g는 이해할 수 없음.문자를 0과 1