past paper Metaverse

agnusdei·2025년 8월 11일
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ICT

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0. Problem

Explain the concept, structure, key technologies, applications, advantages/disadvantages, and latest trends of the Metaverse in a comprehensive manner.


1. Introduction

① Concept / Definition

  • Metaverse = Meta (“beyond”) + Universe
  • A persistent, immersive, and interactive 3D extended virtual space where the physical and digital worlds converge in real time.
  • Goes beyond traditional VR (Virtual Reality) and AR (Augmented Reality) by incorporating economic, social, cultural, and industrial ecosystems.

② Historical Background

  • First appeared in 1992 in Snow Crash by Neal Stephenson.
  • Early implementations emerged in the 2000s (Second Life, MMORPGs).
  • Rapid acceleration since 2020, driven by 5G/6G, AI, blockchain, and XR advancements, plus the COVID-19-driven shift to remote interaction.

③ Purpose

  • Remove the constraints of time and space for human interaction.
  • Enable collaboration, commerce, and cultural activities in a borderless digital economy.
  • Create new value streams in the digital domain.

2. Main Body

① Structure / Architecture

Metaverse platforms can be understood in four layers:

LayerDescriptionKey Technologies
InfrastructureNetworks, cloud, hardware5G/6G, edge computing, GPUs
InterfaceInput/output devicesVR/AR headsets, haptic gloves
Virtual Environment3D worlds, avatars, interactionsUnreal Engine, Unity
Economy & GovernanceTransactions, rules, identity verificationBlockchain, NFT, DAO

② Types / Characteristics

  1. AR-based Metaverse – overlays virtual elements onto the real world (e.g., Pokémon Go).
  2. VR-based Metaverse – fully immersive virtual spaces (e.g., Horizon Worlds).
  3. Lifelogging Metaverse – records and shares real-life activities (e.g., Instagram, TikTok).
  4. Mirror World Metaverse – digital replicas of the physical world (e.g., Google Earth, Digital Twin).

③ Advantages / Disadvantages

Advantages

  • Borderless global collaboration.
  • New business models (virtual assets, NFTs, digital marketplaces).
  • Immersive training and education opportunities.

Disadvantages / Risks

  • Privacy, security, and cybercrime concerns.
  • Psychological and social risks from over-immersion.
  • Legal and regulatory uncertainty.

AspectMetaverseVRAR
ImmersionHighMediumLow–Medium
InteractionReal-time, multi-userMostly single-userLimited
Economic ActivitiesYes (crypto, NFT)LimitedMinimal
ScalabilityHighLimitedLimited

⑤ Practical Applications

  • Industry: Digital Twin-based manufacturing simulations, BIM + VR for construction review.
  • Education: Virtual campuses, remote labs.
  • Healthcare: Remote surgery simulation, rehabilitation training.
  • Defense: Virtual tactical training, combat simulations.

  • Mixed Reality (MR) adoption.
  • AI-driven avatars capable of autonomous actions and conversation.
  • Web3-based decentralized metaverses (DID, DAO).
  • Integration of Digital Twin with real-time IoT data.
  • 6G ultra-low latency enabling photorealistic rendering.

3. Conclusion

Child-Friendly Summary
The Metaverse is like a giant 3D internet world where you can meet friends, study, shop, and play—just like real life—but without leaving your home.


One-Glance Summary Table

ItemSummary
DefinitionA 3D extended digital space connecting physical and virtual worlds
Core TechXR, AI, Blockchain, Cloud, 5G/6G
StructureInfrastructure → Interface → Virtual World → Economy & Governance
AdvantagesScalability, immersion, new industries
DisadvantagesSecurity, legal issues, addiction risks
ApplicationsIndustry, education, healthcare, defense, entertainment
TrendsMR, AI avatars, Web3, Digital Twin, 6G

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DevSecOps ⚙️ + Pentest 🚩

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