Create the screen
from turtle import Screen
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.exitonclick()
Create and move a paddle
from turtle import Turtle, Screen
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.tracer(0)
paddle = Turtle("square")
paddle.color("white")
paddle.shapesize(5, 1)
paddle.penup()
paddle.goto(350, 0)
def go_up():
new_y = paddle.ycor() + 20
paddle.goto(paddle.xcor(), new_y)
def go_down():
new_y = paddle.ycor() - 20
paddle.goto(paddle.xcor(), new_y)
screen.listen()
screen.onkey(go_up, "Up")
screen.onkey(go_down, "Down")
game_is_on = True
while game_is_on:
screen.update()
screen.exitonclick()
Write the Paddle Class
paddle.py
from turtle import Turtle
class Paddle(Turtle):
def __init__(self, position):
super().__init__()
self.shape("square")
self.color("white")
self.shapesize(5, 1)
self.penup()
self.goto(position)
def go_up(self):
new_y = self.ycor() + 20
self.goto(self.xcor(), new_y)
def go_down(self):
new_y = self.ycor() - 20
self.goto(self.xcor(), new_y)
__init__
를 __int__
로 오타내는 바람에 오류 한참을 못찾았어..... 아 멍청해
Create another paddle
main.py
from turtle import Screen
from paddle import Paddle
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
screen.listen()
screen.onkey(r_paddle.go_up, "Up")
screen.onkey(r_paddle.go_down, "Down")
screen.onkey(l_paddle.go_up, "w")
screen.onkey(l_paddle.go_down, "s")
game_is_on = True
while game_is_on:
screen.update()
screen.exitonclick()
Create the ball and make it move
ball.py
from turtle import Turtle
class Ball(Turtle):
def __init__(self):
super().__init__()
self.shape("circle")
self.color("white")
self.penup()
def move(self):
new_x = self.xcor() + 10
new_y = self.ycor() + 10
self.goto(new_x, new_y)
main.py
from turtle import Screen
from paddle import Paddle
from ball import Ball
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
ball = Ball()
screen.listen()
screen.onkey(r_paddle.go_up, "Up")
screen.onkey(r_paddle.go_down, "Down")
screen.onkey(l_paddle.go_up, "w")
screen.onkey(l_paddle.go_down, "s")
game_is_on = True
while game_is_on:
time.sleep(0.1)
screen.update()
ball.move()
screen.exitonclick()
time
module 사용해서 ball 움직이는 속도 조절
Detect collision with wall and bounce
ball.py
from turtle import Turtle
class Ball(Turtle):
def __init__(self):
super().__init__()
self.shape("circle")
self.color("white")
self.penup()
self.x_move = 10
self.y_move = 10
def move(self):
new_x = self.xcor() + self.x_move
new_y = self.ycor() + self.y_move
self.goto(new_x, new_y)
def bounce(self):
self.y_move *= -1
main.py
from turtle import Screen
from paddle import Paddle
from ball import Ball
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
ball = Ball()
screen.listen()
screen.onkey(r_paddle.go_up, "Up")
screen.onkey(r_paddle.go_down, "Down")
screen.onkey(l_paddle.go_up, "w")
screen.onkey(l_paddle.go_down, "s")
game_is_on = True
while game_is_on:
time.sleep(0.1)
screen.update()
ball.move()
# Detect collision with wall
if ball.ycor() > 280 or ball.ycor() < -280:
# needs to bounce
ball.bounce()
screen.exitonclick()
Detect collision with paddle
ball.py
from turtle import Turtle
class Ball(Turtle):
def __init__(self):
super().__init__()
self.shape("circle")
self.color("white")
self.penup()
self.x_move = 10
self.y_move = 10
def move(self):
new_x = self.xcor() + self.x_move
new_y = self.ycor() + self.y_move
self.goto(new_x, new_y)
def bounce_y(self):
self.y_move *= -1
def bounce_x(self):
self.x_move *= -1
main.py
from turtle import Screen
from paddle import Paddle
from ball import Ball
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
ball = Ball()
screen.listen()
screen.onkey(r_paddle.go_up, "Up")
screen.onkey(r_paddle.go_down, "Down")
screen.onkey(l_paddle.go_up, "w")
screen.onkey(l_paddle.go_down, "s")
game_is_on = True
while game_is_on:
time.sleep(0.1)
screen.update()
ball.move()
# Detect collision with wall
if ball.ycor() > 280 or ball.ycor() < -280:
ball.bounce_y()
# Detect collision with paddle
if ball.distance(r_paddle) < 50 and ball.xcor() > 320 or ball.distance(l_paddle) < 50 and ball.xcor() < -320:
ball.bounce_x()
screen.exitonclick()
Detect when paddle misses
ball.py
def bounce_y(self):
self.y_move *= -1
def bounce_x(self):
self.x_move *= -1
def reset_position(self):
self.goto(0, 0)
self.bounce_x()
main.py
game_is_on = True
while game_is_on:
time.sleep(0.1)
screen.update()
ball.move()
# Detect collision with wall
if ball.ycor() > 280 or ball.ycor() < -280:
ball.bounce_y()
# Detect collision with paddle
if ball.distance(r_paddle) < 50 and ball.xcor() > 320 or ball.distance(l_paddle) < 50 and ball.xcor() < -320:
ball.bounce_x()
# Detect R paddle misses
if ball.xcor() > 380:
ball.reset_position()
# Detect L paddle misses
if ball.xcor() < -380:
ball.reset_position()
screen.exitonclick()
Keep score
scoreboard.py
from turtle import Turtle
class Scoreboard(Turtle):
def __init__(self):
super().__init__()
self.color("white")
self.penup()
self.hideturtle()
self.l_score = 0
self.r_score = 0
self.update_scoreboard()
def update_scoreboard(self):
self.clear()
self.goto(-100, 200)
self.write(self.l_score, align="center", font=("Courier", 80, "normal"))
self.goto(100, 200)
self.write(self.r_score, align="center", font=("Courier", 80, "normal"))
def l_point(self):
self.l_score += 1
self.update_scoreboard()
def r_point(self):
self.r_score += 1
self.update_scoreboard()
ball.py
from turtle import Turtle
class Ball(Turtle):
def __init__(self):
super().__init__()
self.shape("circle")
self.color("white")
self.penup()
self.x_move = 10
self.y_move = 10
self.move_speed = 0.1
def move(self):
new_x = self.xcor() + self.x_move
new_y = self.ycor() + self.y_move
self.goto(new_x, new_y)
def bounce_y(self):
self.y_move *= -1
def bounce_x(self):
self.x_move *= -1
self.move_speed *= 0.9
def reset_position(self):
self.goto(0, 0)
self.move_speed = 0.1
self.bounce_x()
main.py
from turtle import Screen
from paddle import Paddle
from ball import Ball
from scoreboard import Scoreboard
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(800, 600)
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
ball = Ball()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(r_paddle.go_up, "Up")
screen.onkey(r_paddle.go_down, "Down")
screen.onkey(l_paddle.go_up, "w")
screen.onkey(l_paddle.go_down, "s")
game_is_on = True
while game_is_on:
time.sleep(ball.move_speed)
screen.update()
ball.move()
# Detect collision with wall
if ball.ycor() > 280 or ball.ycor() < -280:
ball.bounce_y()
# Detect collision with paddle
if ball.distance(r_paddle) < 50 and ball.xcor() > 320 or ball.distance(l_paddle) < 50 and ball.xcor() < -320:
ball.bounce_x()
# Detect R paddle misses
if ball.xcor() > 380:
ball.reset_position()
scoreboard.l_point()
# Detect L paddle misses
if ball.xcor() < -380:
ball.reset_position()
scoreboard.r_point()
screen.exitonclick()