//#1 change this function into a ternary and assign it to variable called experiencePoints
function experiencePoints() {
if (winBattle()) {
return 10;
} else {
return 1;
}
}
//Using this function, answer the questions below:
function moveCommand(direction) {
var whatHappens;
switch (direction) {
case "forward":
break;
whatHappens = "you encounter a monster";
case "back":
whatHappens = "you arrived home";
break;
break;
case "right":
return whatHappens = "you found a river";
break;
case "left":
break;
whatHappens = "you run into a troll";
break;
default:
whatHappens = "please enter a valid direction";
}
return whatHappens;
}
//#2 return value when moveCommand("forward");
//#3 return value when moveCommand("back");
//#4 return value when moveCommand("right");
//#5 return value when moveCommand("left");
//BONUS: practice makes perfect. Go and write your own switch function. It takes time to get used to the syntax!
//#1 change this function into a ternary
// and assign it to variable called experiencePoints
function experiencePoints() {
experiencePoints = winBattle(true)? 10: 1;
}
//Using this function, answer the questions below:
function moveCommand(direction) {
var whatHappens;
switch (direction) {
case "forward":
break;
whatHappens = "you encounter a monster";
case "back":
whatHappens = "you arrived home";
break;
break;
case "right":
return whatHappens = "you found a river";
break;
case "left":
break;
whatHappens = "you run into a troll";
break;
default:
whatHappens = "please enter a valid direction";
}
return whatHappens;
}
//#2 return value when moveCommand("forward");
"you encounter a monster"
//#3 return value when moveCommand("back");
"you arrived home"
//#4 return value when moveCommand("right");
"you found a river"
//#5 return value when moveCommand("left");
undefined
//BONUS: practice makes perfect. Go and write your own switch function.
// It takes time to get used to the syntax!