def handle_events():
for event in pygame.event.get():
if event.type == pygame.QUIT:
# Handle quitting the game
quit_game()
elif event.type == pygame.MOUSEBUTTONDOWN:
# Get the position of the mouse click
mouse_pos = pygame.mouse.get_pos()
# Check if the mouse click was on a card
for card in player.hand:
if card.rect.collidepoint(mouse_pos):
# If the mouse click was on a card, play it
play_card(card)
elif event.type == pygame.KEYDOWN:
# Handle keyboard input (such as pressing the "Draw" button)
if event.key == pygame.K_SPACE:
draw_card()
def update():
# Check if the game is over
if check_game_over():
end_game()
return
# Update the player's hand
player.hand.update()
# Update the game state based on the top card
top_card = deck.get_top_card()
if top_card.is_skip():
skip_player()
elif top_card.is_reverse():
reverse_direction()
elif top_card.is_draw_two():
draw_two_cards()
elif top_card.is_wild():
handle_wild_card()
elif top_card.is_wild_draw_four():
handle_wild_draw_four_card()
def render():
# Clear the screen
screen.fill(BG_COLOR)
# Draw the player's hand
player.hand.draw(screen)
# Draw the top card
top_card = deck.get_top_card()
top_card.draw(screen)
# Draw the deck and discard piles
deck.draw(screen)
discard_pile.draw(screen)
# Draw the current player's name and turn indicator
current_player_name = get_current_player().name
current_player_indicator = "==> "
player_font = pygame.font.SysFont(None, 32)
player_text = player_font.render(current_player_name + current_player_indicator, True, BLACK)
screen.blit(player_text, (10, 10))
# Update the display
pygame.display.flip()
def play_card(card):
# Check if the card can be played
if can_play_card(card):
# Remove the card from the player's hand
player.hand.remove(card)
# Add the card to the discard pile
discard_pile.add(card)
# Apply the effect of the card
apply_card_effect(card)
# Advance to the next player
next_player()
else:
# If the card can't be played, do nothing
pass
def print_list(lst, reverse=False):
if reverse:
for i in range(10):
print(lst[-i % len(lst) - 1])
else:
for i in range(10):
print(lst[i % len(lst)])
lst = [1, 2, 3, 4, 5]
print_list(lst, True)
print_list(lst, False)
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The methods in the Among Us Online game.py file—handle_events(), update(), and render()—efficiently manage user input, game state updates, and visual rendering in a Pygame-based card game. These functions ensure smooth gameplay by handling events, updating the game logic, and drawing the necessary elements on the screen, creating an interactive and dynamic gaming experience.