UNO with pygame

최승훈·2023년 3월 19일
0
post-thumbnail

game.py methods(chatgpt)

  1. handle_events()
  2. update()
  3. render()
def handle_events():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            # Handle quitting the game
            quit_game()
        elif event.type == pygame.MOUSEBUTTONDOWN:
            # Get the position of the mouse click
            mouse_pos = pygame.mouse.get_pos()
            # Check if the mouse click was on a card
            for card in player.hand:
                if card.rect.collidepoint(mouse_pos):
                    # If the mouse click was on a card, play it
                    play_card(card)
        elif event.type == pygame.KEYDOWN:
            # Handle keyboard input (such as pressing the "Draw" button)
            if event.key == pygame.K_SPACE:
                draw_card()

def update():
    # Check if the game is over
    if check_game_over():
        end_game()
        return
    
    # Update the player's hand
    player.hand.update()
    
    # Update the game state based on the top card
    top_card = deck.get_top_card()
    if top_card.is_skip():
        skip_player()
    elif top_card.is_reverse():
        reverse_direction()
    elif top_card.is_draw_two():
        draw_two_cards()
    elif top_card.is_wild():
        handle_wild_card()
    elif top_card.is_wild_draw_four():
        handle_wild_draw_four_card()

def render():
    # Clear the screen
    screen.fill(BG_COLOR)

    # Draw the player's hand
    player.hand.draw(screen)

    # Draw the top card
    top_card = deck.get_top_card()
    top_card.draw(screen)

    # Draw the deck and discard piles
    deck.draw(screen)
    discard_pile.draw(screen)

    # Draw the current player's name and turn indicator
    current_player_name = get_current_player().name
    current_player_indicator = "==> "
    player_font = pygame.font.SysFont(None, 32)
    player_text = player_font.render(current_player_name + current_player_indicator, True, BLACK)
    screen.blit(player_text, (10, 10))

    # Update the display
    pygame.display.flip()
def play_card(card):
    # Check if the card can be played
    if can_play_card(card):
        # Remove the card from the player's hand
        player.hand.remove(card)
        # Add the card to the discard pile
        discard_pile.add(card)
        # Apply the effect of the card
        apply_card_effect(card)
        # Advance to the next player
        next_player()
    else:
        # If the card can't be played, do nothing
        pass

turn 관리(for -> while: running)

def print_list(lst, reverse=False):
    if reverse:
        for i in range(10):
            print(lst[-i % len(lst) - 1])
    else:
        for i in range(10):
            print(lst[i % len(lst)])

lst = [1, 2, 3, 4, 5]

print_list(lst, True)
print_list(lst, False)
profile
안녕하세요!!

2개의 댓글

comment-user-thumbnail
2024년 8월 13일

The methods in the Among Us Online game.py file—handle_events(), update(), and render()—efficiently manage user input, game state updates, and visual rendering in a Pygame-based card game. These functions ensure smooth gameplay by handling events, updating the game logic, and drawing the necessary elements on the screen, creating an interactive and dynamic gaming experience.

답글 달기
comment-user-thumbnail
2024년 10월 26일

Gaming has evolved into a multi-faceted entertainment industry, captivating millions around the world. From casual mobile games to immersive virtual reality experiences, there’s something for everyone. Online platforms have made gaming more accessible, allowing players to enjoy various genres from the comfort of their homes. One exciting option is คาสิโน 3xbet which offers a thrilling array of casino games, combining traditional gambling with modern technology. As players engage in strategic gameplay or luck-based games, the adrenaline rush keeps them coming back for more, proving that gaming is not just a pastime but a passion.

답글 달기