Adding RigidBody 2D
RigidBody 2D adds 2D physics(falling for example) to the gameObject.

- Select AddComponent and type RigidBody 2D
- Adding RigidBody 2D will enable the gameObject to interact with eachother.
Adding Collider 2D
Collider 2D defines the physical shape of a 2D GameObject for the purposes of physics interactions.

- Allows the gameObject to collide with other gameObjects and trigger events.
Adding Scripts 1
By adding a script to the game object, you can define how the gameObject behaves.

- Click on Add Component and type script. Then, name the script and save it.

- Once you save the script, wait for few seconds and the script should be in your Assets folder.
Adding Scripts 2
I prefer to make a script folder first, and then make a script.

- Create a new folder under Assests folder.

- Name the folder and create C# script in it.

- Make sure to drag and drop the script onto the add component section of the gameObject to apply the script after.