옵저버 패턴은 객체의 상태 변화를 관찰하는 옵저버들을 두어 변화가 있을 때마다 객체가 옵저버들에게 메소드 등으로 통지하는 행동 디자인 패턴이다. 변화가 있는 객체에서 옵저버 리스트를 두어 변화가 있을 때 리스트에 있는 옵저버들을 호출하게 된다.
public interface IObserver
{
void Update(ISubject subject);
}
public interface ISubject
{
void Attach(IObserver observer);
void Detach(IObserver observer);
void Notify();
}
public class Subject : ISubject
{
public int State { get; set; } = -0;
private List<IObserver> _observers = new List<IObserver>();
public void Attach(IObserver observer)
{
Console.WriteLine("Subject: Attached an observer.");
this._observers.Add(observer);
}
public void Detach(IObserver observer)
{
this._observers.Remove(observer);
Console.WriteLine("Subject: Detached an observer.");
}
// 변화 업데이트
public void Notify()
{
Console.WriteLine("Subject: Notifying observers...");
foreach (var observer in _observers)
{
observer.Update(this);
}
}
public void SomeBusinessLogic()
{
Console.WriteLine("\nSubject: I'm doing something important.");
this.State = new Random().Next(0, 10);
Thread.Sleep(15);
Console.WriteLine("Subject: My state has just changed to: " + this.State);
this.Notify();
}
}
class ConcreteObserverA : IObserver
{
public void Update(ISubject subject)
{
if ((subject as Subject).State < 3)
{
Console.WriteLine("ConcreteObserverA: Reacted to the event.");
}
}
}
class ConcreteObserverB : IObserver
{
public void Update(ISubject subject)
{
if ((subject as Subject).State == 0 || (subject as Subject).State >= 2)
{
Console.WriteLine("ConcreteObserverB: Reacted to the event.");
}
}
}
class Program
{
static void Main(string[] args)
{
var subject = new Subject();
var observerA = new ConcreteObserverA();
subject.Attach(observerA);
var observerB = new ConcreteObserverB();
subject.Attach(observerB);
subject.SomeBusinessLogic();
subject.SomeBusinessLogic();
subject.Detach(observerB);
subject.SomeBusinessLogic();
}
}
출력
Subject: Attached an observer.
Subject: Attached an observer.
Subject: I'm doing something important.
Subject: My state has just changed to: 2
Subject: Notifying observers...
ConcreteObserverA: Reacted to the event.
ConcreteObserverB: Reacted to the event.
Subject: I'm doing something important.
Subject: My state has just changed to: 1
Subject: Notifying observers...
ConcreteObserverA: Reacted to the event.
Subject: Detached an observer.
Subject: I'm doing something important.
Subject: My state has just changed to: 5
Subject: Notifying observers...