
[SerializeField] private TextMeshProUGUI score_Tex;
IEnumerator UpdateScore()
{
while(true)
{
yield return new WaitForSeconds(1f);
score++;
score_Tex.text = score.ToString();
}
}
[SerializeField] private GameObject score_Panel;
public void GameStart()
{
score_Panel.gameObject.SetActive(true);
}
public void GameOver()
{
score_Panel.gameObject.SetActive(false);
}