class, inheritance, using turtle graphics.
I struggled with
step2. generating cars
step3. speeding up cars when levelup
-> car manager class itself doesn't need turtle's methods.
-it has create_car(inherited from turtle), move_cars, speed_up(level_up) methods
-speed_up(): screen updates every 0.1 sec, turtle moves a certain distance with goto() or forward(), to move farther in a same time, it should move faster. -> thats how we creates 'speed'. / goto(original coordinate + additional distance), forward(distance) needs
-carmanager class creates one car at a time and add it on to the all_cars list. Use for loop to loop through all the items in the list with move()
-init holds empty list(class's attribute = variable) 'all_cars' as a starting value self.all_cars = []
(Attribute: variable that's associated with an object.)
2. why speed control is different from pong game's ball case.
How to add speed on a ball at Pong game:
new_x = xcor() + additional distance(self.x_move = 10 -> set variable on init)
new_y = ycor() + additional distance
goto(new_x, new_y)
How to add speed on a car at Turtle Crossing game:
def move_cars(self):
for car in self.all_cars:
car.backward(self.car_speed) -> distance
def speed_up(self):
self.car_speed += MOVE_INCREMENT
-> Difference btw goto() and forward()
import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import ScoreBoard
screen = Screen()
screen.setup(width=600, height=600)
screen.tracer(0)
player = Player()
car_manager = CarManager()
scoreboard = ScoreBoard()
screen.listen()
screen.onkey(player.move_up, "Up")
game_is_on = True
while game_is_on:
time.sleep(0.1)
screen.update()
car_manager.create_car()
car_manager.move_cars()
# Detect player collision with car
for car in car_manager.all_cars:
if player.distance(car) <25:
scoreboard.game_over()
game_is_on = False
screen.exitonclick()
#safely reached to a finish line
if player.finishline():
player.go_to_start()
car_manager.speed_up()
scoreboard.score_up()
from turtle import Turtle
STARTING_POSITION = (0, -280)
MOVE_DISTANCE = 10
FINISH_LINE_Y = 280
class Player(Turtle):
def __init__(self):
super().__init__()
self.shape("turtle")
self.setheading(90)
self.penup()
self.goto(STARTING_POSITION)
def move_up(self):
new_y = self.ycor() + MOVE_DISTANCE
self.goto(self.xcor(), new_y)
def go_to_start(self):
self.goto(STARTING_POSITION)
def finishline(self):
if self.ycor() > FINISH_LINE_Y:
return True
else:
return False
from turtle import Turtle
import random
COLORS = ["red", "orange", "yellow", "green", "blue", "purple"]
STARTING_MOVE_DISTANCE = 5
MOVE_INCREMENT = 10
class CarManager:
def __init__(self):
self.all_cars = [] #cant' understand
self.car_speed = STARTING_MOVE_DISTANCE
def create_car(self):
random_chance = random.randint(1, 6) #probability 1 out of 6
if random_chance == 1:
new_car = Turtle("square")
new_car.color(random.choice(COLORS))
new_car.penup()
new_car.turtlesize(stretch_wid=1, stretch_len=2)
random_y = random.randint(-250, 250)
new_car.goto(300, random_y)
self.all_cars.append(new_car) # can't understand
def move_cars(self):
for car in self.all_cars:
car.backward(self.car_speed)
def speed_up(self):
self.car_speed += MOVE_INCREMENT
from turtle import Turtle
FONT = ("Courier", 24, "normal")
OVER_FONT = ("Courier", 60, "bold")
class ScoreBoard(Turtle):
def __init__(self):
super().__init__()
self.color("black")
self.penup()
self.hideturtle()
self.score = 1
self.update_scoreboard()
def update_scoreboard(self):
self.clear()
self.goto(0, 260)
self.write(f"Level: {self.score}", align="center", font=FONT)
def score_up(self):
self.score += 1
self.update_scoreboard()
def game_over(self):
self.goto(0, 0)
self.write("GAME OVER", align="center", font=OVER_FONT)
In the Turtle Crossing Game, the decision to not directly inherit from the Turtle class for the CarManager aligns with the principle of separation of concerns. The CarManager doesn't need the full range of Turtle's methods; it focuses on managing cars. By implementing create_car, move_cars, and speed_up methods, it maintains a clear, specific purpose separate from the broader functionalities of the Turtle class.
Regarding speeding up cars during level-up, the logic lies in updating their movement parameters. As the game progresses, adjusting the speed by altering the distance covered per time interval amplifies the challenge.
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