Runner Ue4.26 C++ 개발하기 #5

박기덕·2021년 3월 26일
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UE4 C++ Runner Project

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Character

1. PlayerStart

UPROPERTY()
class APlayerStart* PlayerStart;

PlayerStart = Cast(UGameplayStatics::GetActorOfClass(GetWorld(), APlayerStart::StaticClass()));

2. key 입력

// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;

void ARunnerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);

PlayerInputComponent->BindAction("Jump", IE_Pressed, this, &ARunnerCharacter::Jump); 

}

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