Unity

1.디자인 패턴 4가지 정리(Singleton, Pooling, Factory, Observer)

post-thumbnail

2.Cinemachine

post-thumbnail

3.UI 활성화/비활성화 구현 방식

post-thumbnail

4.확장 가능한 Stat 시스템

post-thumbnail

5.데이터 드리븐 (Unity, CSV 방식)

post-thumbnail

6.IEnumerable과 IEnumerable<T>

post-thumbnail

7.[Serializable]

post-thumbnail

8.UnityWebRequest

post-thumbnail

9.GoogleSheet ->CSV 자동화(데이터 드리븐2)

post-thumbnail

10.Video Player 컴포넌트

post-thumbnail

11.NewtonSoft.Json (Unity)

post-thumbnail

12.세이브/로드 기능 구현하기

post-thumbnail

13.AssetDatabase와 EditorUtility를 활용한 CSVToSO

post-thumbnail

14.AES-256 CBC, 그리고 HMAC‑SHA256

post-thumbnail

15.싱글 톤 패턴

post-thumbnail