Game Server Hyperion ๐ŸŽฎ

1.AccepterThread ์ดํ•ดํ•˜๊ธฐ

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2."๋ฌด๋ก€ํ•˜๊ธด, ์ˆœํšŒ์•ผ" - ๊ฐ์ฒด ํ’€๊ณผ ์ˆœํšŒ ์ธํ„ฐํŽ˜์ด์Šค ๊ตฌํ˜„ํ•˜๊ธฐ

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3.์ˆœํ™˜ ํ (Circular Queue) ๊ตฌํ˜„ํ•˜๊ธฐ - Unreal์—์„œ ๋–ผ ์™”์Šˆ

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4.AccepterThread ์ˆ˜์ •ํ•˜๊ธฐ

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5.Unreal์—์„œ Multithreading์œผ๋กœ Observer Pattern ์ตœ์ ํ™”ํ•˜๊ธฐ

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6.Hyperion ๊ฒŒ์ž„ ์„œ๋ฒ„ ๊ตฌ์ƒ

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7.Busy Wait

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8.MPMC์—์„œ ์ ์šฉ๋˜๋Š” lock-free buffer queue ์ดํ•ดํ•˜๊ธฐ

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9.std::memory_order ์ดํ•ดํ•˜๊ธฐ

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10.์†ก์‹  ๋กœ์ง์„ lock-free queue๋กœ ๋™๊ธฐํ™”ํ•˜๊ธฐ

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12.๋Œ€๋Ÿ‰์˜ ๋™์‹œ์ ‘์† ์‹œ ์ƒ๊ธฐ๋Š” ์—๋Ÿฌ๋“ค ํ•ด๊ฒฐํ•˜๊ธฐ

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13.์„œ๋ฒ„ ์„ฑ๋Šฅ ํ…Œ์ŠคํŠธํ•˜๊ธฐ - 1ํŽธ (feat. tracy)

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14.์„ธ์…˜ ๊ฐ์ฒด ํ’€๋ง ๊ตฌํ˜„ํ•˜๊ธฐ

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