# 맵 파일 정보 A 0.4 255,255,255 C 0,0,20 0,-0.2,-0.8 90 L 0,0,0 0.3 255,255,255 sp -12,-10,-8 5 0,255,0 sp -5,-10,-8 5 255,0,255 sp 2,-10,-8 5 1,1,1 sp 9,-10,-8 5 255,255,0 sp 16,-10,-8 5 255,0,0 cy -17,-3,-8 0,1,0 5 4 0,255,255 cy -10,-3,-8 0,-1,0 5 4 0,255,255 cy -3,-3,-8 -1,0,0 5 4 0,255,255 cy 4,-3,-8 1,0,0 5 4 0,255,255 cy 11,-3,-8 0,0,-1 5 4 0,255,255 cy 18,-3,-8 0,0,1 5 4 0,255,255 pl 0,-20,0 0,1,0 0,0,255 pl -30,0,0 1,0,0 255,0,255 pl 30,0,0 -1,0,0 255,255,0 pl 0,0,-30 0,0,1 150,150,200 # A : Ambient lightning 주변광 2option(ratio, RGB) # C : Camera 카메라 3option(view poin, orientation vector, FOV) # L : Light 조명 3option(light point, ratio, RGB) # sp : Sphere 구 3option(center, diameter, RGB) # cy : Cylinder 원기둥 5option(coordinates, orientation vector, diameter, height, RGB) # pl : Plane 평면 3option(coordinates, orientation vector, RGB)
우리가 눈으로 바라보는 시야범위를 2차원 행렬로 구현하였을때 n행n열에 들어오는 빛을 역추적하는 그래픽기술이다.