[์˜ค๋ฅ˜ํ•ด๊ฒฐ๐Ÿ› ๏ธ] 'Vector3'์€(๋Š”) 'UnityEngine.Vector3' ๋ฐ 'System.Numerics.Vector3' ์‚ฌ์ด์— ๋ชจํ˜ธํ•œ ์ฐธ์กฐ์ž…๋‹ˆ๋‹ค.

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๐Ÿ› ๏ธ ์˜ค๋ฅ˜ ํ˜„์ƒ

๐Ÿงจ ์˜ค๋ฅ˜ ๋ฐœ์ƒ

'Vector3'์€(๋Š”) 'UnityEngine.Vector3' ๋ฐ 'System.Numerics.Vector3' ์‚ฌ์ด์— ๋ชจํ˜ธํ•œ ์ฐธ์กฐ์ž…๋‹ˆ๋‹ค.

๐Ÿ“‹ ์˜ค๋ฅ˜ ์ฝ”๋“œ

void Update(){
    Vector3 FixedPos = new Vector3(
    	target.transform.position.x + offsetX,
    	target.transform.position.y + offsetY, 
        target.transform.position.z + offsetZ);
    transform.position = Vector3.Lerp(transform.position, FixedPos, Time.deltaTime * DelayTime);
}

๐Ÿงฉ์˜ค๋ฅ˜ ์›์ธ

Vector3๊ฐ€ UnityEngine.Vector3์™€ System.Numerics.Vector3 ๋‘ ๋„ค์ž„์ŠคํŽ˜์ด์Šค์—์„œ ๋™์‹œ์— ์ •์˜๋˜์–ด ์žˆ์„ ๋•Œ ๋ฐœ์ƒํ•˜๋Š” ์—๋Ÿฌ์˜€๋‹ค. ์ปดํŒŒ์ผ๋Ÿฌ๊ฐ€ ๋‘˜ ์ค‘ ์–ด๋–ค ๋„ค์ž„์ŠคํŽ˜์ด์Šค์˜ ํด๋ž˜์Šค๋ฅผ ์‚ฌ์šฉํ• ์ง€ ํ™•์‹คํ•  ์ˆ˜ ์—†์–ด ๋ฐœ์ƒํ•œ๋‹ค๊ณ  ํ•œ๋‹ค.


๐Ÿ”‘ ์˜ค๋ฅ˜ ํ•ด๊ฒฐ

1-1. using ๋ณ„์นญ์„ ์‚ฌ์šฉํ•˜์—ฌ ํŠน์ • Vector3๋ฅผ ๊ธฐ๋ณธ์œผ๋กœ ์ง€์ •

using Vector3 = UnityEngine.Vector3;

1-2. ๋ถˆํ•„์š”ํ•œ ๋„ค์ž„์ŠคํŽ˜์ด์Šค ์ œ๊ฑฐ

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