#include <fstream.h>
template<class ItemType>
struct TreeNode;
enum OrderType {PRE_ORDER, IN_ORDER, POST_ORDER};
template<class ItemType>
class TreeType {
public:
TreeType(); //생성자
~TreeType();//소멸자
TreeType(const TreeType<ItemType>&); //생성자2
void operator=(const TreeType<ItemType>&);//연산자 오버로딩
void MakeEmpty();//초기화
bool IsEmpty() const;
bool IsFull() const;
int LengthIs() const;
void RetrieveItem(ItemType&, bool& found);
void InsertItem(ItemType);
void DeleteItem(ItemType);
void ResetTree(OrderType);
void GetNextItem(ItemType&, OrderType, bool&);
void PrintTree(ofstream&) const;
private:
TreeNode<ItemType>* root; //root노드 가르키는 포인터
};
left subtree
+ right subtree
+ 1(자기 자신-루트)이다.CountNodes(Left(tree)) + CountNodes(Right(tree)) +1
//제대로 구현하기
int CountNodes(TreeNode* tree);
int TreeType::LengthIs() const
{
return CountNodes(root); //length는 곧 노드들의 총 개수
}
int CountNodes(TreeNode* tree)
// 즉 tree는 count를 시작할 시작 지점의 노드(를 가르키는 포인터인 것)
{
if tree is NULL//base case1(tree가 가르키는 게 NULL이면)
return 0
else if (tree->left is NULL) AND (tree->right is NULL) //basecase2
return 1
else if Left(tree) is NULL //한쪽만 NULL인 경우
return CountNodes(Right(tree)) + 1 //자기 것을 더하고 자식노드를 만들고 진행
else if Right(tree) is NULL
return CountNodes(Left(tree)) + 1
else
return CountNodes(Left(tree)) + CountNodes(Right(tree)) + 1
}
//최종->CountNode를 최대한 간단히 나타내서 아래와 같이 나타낼 수 있다
int CountNodes(TreeNode* tree)
// Post: returns the number of nodes in the tree.
{
if (tree == NULL)
return 0;
else
return CountNodes(tree->left) + CountNodes(tree->right) + 1;
//NULL인 경우를 BASECASE로 처리하고 있으니 신경쓰지 않고 걍 자식 2개 무조건
//만든다고 생각한 후 자기 자신을 더한다.
}
base case :
general case:
- Search in the left of right subtrees
void TreeType::RetrieveItem(ItemType& item, bool& found)
// Calls recursive function Retrieve to search the tree for item.
{
Retrieve(root, item, found); //item과 found에 결과가 저장되어 있음
}
void Retrieve(TreeNode* tree,
ItemType& item, bool& found)
// Recursively searches tree for item.
{
if (tree == NULL) //basecase: 더 찾을 트리가 없음
found = false;
else if (item < tree->info) //general case: leaf node(base case)까지 닫기 위해
//자식 노드 만들고 진행(재귀 1번 == 자식 노드 만드는 것)
Retrieve(tree->left, item, found);
else if (item > tree->info)
Retrieve(tree->right, item, found);
else //basecase2: 찾고자 하는 아이템을 찾음
{
item = tree->info;
found = true;
}
}
void Insert(TreeNode*& tree, ItemType item)
{//tree는 포인터
if (tree == NULL) //base case: null을 만나면 삽입할 장소 찾은 것
{
tree = new TreeNode; //연결
tree->right = NULL;
tree->left = NULL;
tree->info = item;
}
else if (item < tree->info)
Insert(tree->left, item); // general case: 왼쪽 자식노드 만들고(재귀라는 의미) 진행
else
Insert(tree->right, item); // general case: 오른쪽 자식노드 만들고(재귀로) 진행
}
void Delete(TreeNode*& tree, ItemType item)
// Deletes item from tree.
// Post: item is not in tree.
{
if (item < tree->info) //general case: 삭제할 아이템 찾기
Delete(tree->left, item);
else if (item > tree->info)
Delete(tree->right, item);
else
DeleteNode(tree); //general case: 해당 포인터(tree)가 가리키는 아이템 삭제하기
}
void DeleteNode(TreeNode*& tree)
// Deletes the node pointed to by tree.
// Post: The user's data in the node pointed to by tree is no
// longer in the tree. If tree is a leaf node or has only
// non-NULL child pointer the node pointed to by tree is
// deleted; otherwise, the user's data is replaced by its
// logical predecessor and the predecessor's node is deleted.
{
ItemType data;
TreeNode* tempPtr;
tempPtr = tree; //tempPtr은 삭제될 노드를 가르킨다
if (tree->left == NULL) //자식이 하나인 경우, 자식이 없는 경우도 여기서 커버 됨
{
tree = tree->right;
delete tempPtr;
}
else if (tree->right == NULL)
{
tree = tree->left;
delete tempPtr;
}
else
{
GetPredecessor(tree->left, data);//해당 노드의 좌측 subtree 중 제일 우측의 leafnode를 찾아냄
tree->info = data;
Delete(tree->left, data); // 기존의 좌측 subtree 중 제일 우측의 leafnode은 이제 삭제
}
}
void GetPredecessor(TreeNode* tree, ItemType& data)
// Sets data to the info member of the right-most node in tree.
{
while (tree->right != NULL)
tree = tree->right;
data = tree->info;
}
#include "TreeType.h"
struct TreeNode
{
ItemType info;
TreeNode* left;
TreeNode* right;
};
bool TreeType::IsFull() const
// Returns true if there is no room for another item
// on the free store; false otherwise.
{
TreeNode* location;
try
{
location = new TreeNode;
delete location;
return false;
}
catch(std::bad_alloc exception)
{
return true;
}
}
bool TreeType::IsEmpty() const
// Returns true if the tree is empty; false otherwise.
{
return root == NULL;
}
int CountNodes(TreeNode* tree);
int TreeType::LengthIs() const
// Calls recursive function CountNodes to count the
// nodes in the tree.
{
return CountNodes(root);
}
int CountNodes(TreeNode* tree)
// Post: returns the number of nodes in the tree.
{
if (tree == NULL)
return 0;
else
return CountNodes(tree->left) + CountNodes(tree->right) + 1;
}
void Retrieve(TreeNode* tree,
ItemType& item, bool& found);
void TreeType::RetrieveItem(ItemType& item, bool& found)
// Calls recursive function Retrieve to search the tree for item.
{
Retrieve(root, item, found);
}
void Retrieve(TreeNode* tree,
ItemType& item, bool& found)
// Recursively searches tree for item.
// Post: If there is an element someItem whose key matches item's,
// found is true and item is set to a copy of someItem;
// otherwise found is false and item is unchanged.
{
if (tree == NULL)
found = false; // item is not found.
else if (item < tree->info)
Retrieve(tree->left, item, found); // Search left subtree.
else if (item > tree->info)
Retrieve(tree->right, item, found);// Search right subtree.
else
{
item = tree->info; // item is found.
found = true;
}
}
void Insert(TreeNode*& tree, ItemType item);
void TreeType::InsertItem(ItemType item)
// Calls recursive function Insert to insert item into tree.
{
Insert(root, item);
}
void Insert(TreeNode*& tree, ItemType item)
// Inserts item into tree.
// Post: item is in tree; search property is maintained.
{
if (tree == NULL)
{// Insertion place found.
tree = new TreeNode;
tree->right = NULL;
tree->left = NULL;
tree->info = item;
}
else if (item < tree->info)
Insert(tree->left, item); // Insert in left subtree.
else
Insert(tree->right, item); // Insert in right subtree.
}
void DeleteNode(TreeNode*& tree);
void Delete(TreeNode*& tree, ItemType item);
void TreeType::DeleteItem(ItemType item)
// Calls recursive function Delete to delete item from tree.
{
Delete(root, item);
}
void Delete(TreeNode*& tree, ItemType item)
// Deletes item from tree.
// Post: item is not in tree.
{
if (item < tree->info)
Delete(tree->left, item); // Look in left subtree.
else if (item > tree->info)
Delete(tree->right, item); // Look in right subtree.
else
DeleteNode(tree); // Node found; call DeleteNode.
}
void GetPredecessor(TreeNode* tree, ItemType& data);
void DeleteNode(TreeNode*& tree)
// Deletes the node pointed to by tree.
// Post: The user's data in the node pointed to by tree is no
// longer in the tree. If tree is a leaf node or has only
// non-NULL child pointer the node pointed to by tree is
// deleted; otherwise, the user's data is replaced by its
// logical predecessor and the predecessor's node is deleted.
{
ItemType data;
TreeNode* tempPtr;
tempPtr = tree;
if (tree->left == NULL)
{
tree = tree->right;
delete tempPtr;
}
else if (tree->right == NULL)
{
tree = tree->left;
delete tempPtr;
}
else
{
GetPredecessor(tree->left, data);
tree->info = data;
Delete(tree->left, data); // Delete predecessor node.
}
}
void GetPredecessor(TreeNode* tree, ItemType& data)
// Sets data to the info member of the right-most node in tree.
{
while (tree->right != NULL)
tree = tree->right;
data = tree->info;
}
void PrintTree(TreeNode* tree, std::ofstream& outFile)
// Prints info member of items in tree in sorted order on outFile.
{
if (tree != NULL)
{
PrintTree(tree->left, outFile); // Print left subtree.
outFile << tree->info;
PrintTree(tree->right, outFile); // Print right subtree.
}
}
void TreeType::Print(std::ofstream& outFile) const
// Calls recursive function Print to print items in the tree.
{
PrintTree(root, outFile);
}
TreeType::TreeType()
{
root = NULL;
}
void Destroy(TreeNode*& tree);
TreeType::~TreeType()
// Calls recursive function Destroy to destroy the tree.
{
Destroy(root);
}
void Destroy(TreeNode*& tree)
// Post: tree is empty; nodes have been deallocated.
{
if (tree != NULL)
{
Destroy(tree->left);
Destroy(tree->right);
delete tree;
}
}
void TreeType::MakeEmpty()
{
Destroy(root);
root = NULL;
}
void CopyTree(TreeNode*& copy,
const TreeNode* originalTree);
TreeType::TreeType(const TreeType& originalTree)
// Calls recursive function CopyTree to copy originalTree
// into root.
{
CopyTree(root, originalTree.root);
}
void TreeType::operator=
(const TreeType& originalTree)
// Calls recursive function CopyTree to copy originalTree
// into root.
{
{
if (&originalTree == this)
return; // Ignore assigning self to self
Destroy(root); // Deallocate existing tree nodes
CopyTree(root, originalTree.root);
}
}
void CopyTree(TreeNode*& copy,
const TreeNode* originalTree)
// Post: copy is the root of a tree that is a duplicate
// of originalTree.
{
if (originalTree == NULL)
copy = NULL;
else
{
copy = new TreeNode;
copy->info = originalTree->info;
CopyTree(copy->left, originalTree->left);
CopyTree(copy->right, originalTree->right);
}
}
// Function prototypes for auxiliary functions.
void PreOrder(TreeNode*, QueType&);
// Enqueues tree items in preorder.
void InOrder(TreeNode*, QueType&);
// Enqueues tree items in inorder.
void PostOrder(TreeNode*, QueType&);
// Enqueues tree items in postorder.
void TreeType::ResetTree(OrderType order)
// Calls function to create a queue of the tree elements in
// the desired order.
{
switch (order)
{
case PRE_ORDER : PreOrder(root, preQue);
break;
case IN_ORDER : InOrder(root, inQue);
break;
case POST_ORDER: PostOrder(root, postQue);
break;
}
}
void PreOrder(TreeNode* tree,
QueType& preQue)
// Post: preQue contains the tree items in preorder.
{
if (tree != NULL)
{
preQue.Enqueue(tree->info);
PreOrder(tree->left, preQue);
PreOrder(tree->right, preQue);
}
}
void InOrder(TreeNode* tree,
QueType& inQue)
// Post: inQue contains the tree items in inorder.
{
if (tree != NULL)
{
InOrder(tree->left, inQue);
inQue.Enqueue(tree->info);
InOrder(tree->right, inQue);
}
}
void PostOrder(TreeNode* tree,
QueType& postQue)
// Post: postQue contains the tree items in postorder.
{
if (tree != NULL)
{
PostOrder(tree->left, postQue);
PostOrder(tree->right, postQue);
postQue.Enqueue(tree->info);
}
}
void TreeType::GetNextItem(ItemType& item,
OrderType order, bool& finished)
// Returns the next item in the desired order.
// Post: For the desired order, item is the next item in the queue.
// If item is the last one in the queue, finished is true;
// otherwise finished is false.
{
finished = false;
switch (order)
{
case PRE_ORDER : preQue.Dequeue(item);
if (preQue.IsEmpty())
finished = true;
break;
case IN_ORDER : inQue.Dequeue(item);
if (inQue.IsEmpty())
finished = true;
break;
case POST_ORDER: postQue.Dequeue(item);
if (postQue.IsEmpty())
finished = true;
break;
}
}