1. Types of Multiplayer Game
| 동시성 | Session Length | Indie Suitability | Unreal Support |
---|
Turn-based | N | Variable | Excellent | Minimal |
Real-time(session-based) | Y | < 1 hour | Good | Excellent |
MMO and Persistent World | Y | Potentially infinite | Poor | Minimal |
2. Session-Based Stages
- Discovery
- Connection
- Synchronisation
3. Under the Hood
- Unreal loads the Map
- The Map specifies GameMode
- The PlayerController joins the Map
- Is ask the GameMode to spawn a Pawn
- The Pawn is linked to the PlayerController