[CH1]๐Ÿ‘พ ํ”Œ๋žซํผ ๊ฒŒ์ž„ ํŠธ๋Ÿฌ๋ธ”์ŠˆํŒ…

๊น€์—ฌ์šธยท2025๋…„ 5์›” 23์ผ

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๋ชฉ๋ก ๋ณด๊ธฐ
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๋ฌธ์ œ๊ฐ€ ๋งŽ์ด ์žˆ์„๊ฑฐ๋ผ ์ƒ๊ฐํ–ˆ์ง€๋งŒ ๋‚ด ์ƒ๊ฐ๋ณด๋‹ค ๋งค์šฐ ๋งค์šฐ ๋งŽ์ด ์˜ค๋ฅ˜๊ฐ€ ๋‚ฌ๋‹ค...

์˜ค๋ฅ˜๋ฅผ ๊ณ ์น˜๋А๋ผ ๊ธฐํšํ–ˆ์„ ๋•Œ๋ณด๋‹ค ๊ฝค ๋งŽ์€ ์š”์†Œ๋ฅผ ๋ฐ”๊ฟจ๋‹ค.
์ด์ƒ๊ณผ ํ˜„์‹ค ์‚ฌ์ด..

  • ํƒ€์ด๋จธ โžก ๋–จ์–ด์ง€๋ฉด respawn ํ•˜๋Š” ๊ฑธ๋กœ ํƒ€ํ˜‘
  • ๋ฌธ์–ด ํฌ๊ธฐ ๋ณ„๋กœ ์ถฉ๋Œ ํšŸ์ˆ˜ ๋‹ค๋ฅด๊ฒŒ โžก ๊ทธ๋ƒฅ ์ถฉ๋Œํ•˜๊ธฐ
  • ์ ์—๊ฒŒ ์ผ์ • ํšŸ์ˆ˜ ํ”ผ๊ฒฉ โžก ์‚ญ์ œ
  • AI ๊ณต๊ฒฉ โžก ์‚ญ์ œ

์—ฌ๊ธฐ์„œ๋ถ€ํ„ฐ๋Š” ์ „๋ถ€ ์˜ค๋ฅ˜๊ฐ€ ๋‚ฌ๋˜ ๊ธฐ๋ก์ด๋‹ค ํ•˜..
ํ•ด์™ธ ์œ ํŠœ๋ฒ„, ์ฃผ์ด ๋‹˜, ์žฌ์šฐ ๋‹˜, ์ •์˜ํ›ˆ ํŠœํ„ฐ๋‹˜, ์ด์‚ญ ํŠœํ„ฐ๋‹˜๊ป˜ ๋„์›€ ๋ฐ›์•„ ๊ณ ์น  ์ˆ˜ ์žˆ์—ˆ๋‹ค.

1๏ธโƒฃ ๋”๋ธ” ์ ํ”„ ์ค‘ [์ ํ”„] - [์ ํ”„] ์‚ฌ์ด ๋™์ž‘ ์—†์Œ

์œ ํŠœ๋ธŒ ์˜์ƒ์€ ์ ํ”„ ์‚ฌ์ด์— ๋™์ž‘์ด ์žˆ์–ด์„œ ๋”๋ธ” ์ ํ”„ํ•˜๋Š”๊ฒŒ ๋ฐ”๋กœ ๋ณด์˜€๋Š”๋ฐ ๋‚ด ์บ๋ฆญํ„ฐ๋Š” ์ ํ”„ - ์ ํ”„ ์‚ฌ์ด์— ๋™์ž‘์ด ๊ทธ๋Œ€๋กœ์˜€๋‹ค.

๐Ÿ“ŽHow to Double Jump with Animation In Unreal Engine 5 (๋”๋ธ” ์ ํ”„ ์ฐธ๊ณ  ์˜์ƒ)


JUMP ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‹œํ€€์Šค๋กœ ๋ชฝํƒ€์ฃผ๋ฅผ ๋งŒ๋“ค๊ณ  ์บ๋ฆญํ„ฐ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์— ๋”๋ธ” ์ ํ”„ ๋…ธ๋“œ๋ฅผ ์ถ”๊ฐ€ํ–ˆ๋‹ค.

์ŠคํŽ˜์ด์Šค ๋ฐ”๋ฅผ ๋ˆ„๋ฅด๋ฉด ๋”๋ธ” ์ ํ”„๊ฐ€ ๋˜๊ธด ํ•˜์ง€๋งŒ ์ ํ”„ ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ๋‚˜์˜ค์ง€ ์•Š๋Š”๋‹ค. ๋ชฝํƒ€์ฃผ์—์„œ ์–ด๋–ค ์ž‘์—…์„ ํ•ด์•ผ ์ŠคํŽ˜์ด์Šค ๋ฐ”๋ฅผ ๋ˆ„๋ฅผ ๋•Œ๋งˆ๋‹ค ์ ํ”„ ์•ก์…˜์ด ๋‚˜์˜ค๋Š”์ง€? ์—ฌ๊ธฐ์ €๊ธฐ ์ฐพ์•„๋ด๋„ ์•ˆ๋‚˜์™€์„œ ํŠœํ„ฐ๋‹˜๊ป˜ ์—ฌ์ญค๋ดค๋‹ค.

์œ ํŠœ๋ธŒ ์˜์ƒ์€ ThirdPerson ์—ฌ์„œ ๊ทธ๋ƒฅ ์—ฐ๊ฒฐํ•ด๋„ ๋๋Š”๋ฐ FirstPerson์€ ์Šคํ…Œ์ดํŠธ ๋จธ์‹  ์‚ฌ์ด์— DefaultSlot(๋ชฝํƒ€์ฃผ) ๋„ฃ์–ด์ค˜์•ผ ํ•œ๋‹ค.

์ ํ”„ ์‚ฌ์ด์— ์•ก์…˜ ์ถ”๊ฐ€ ์™„๋ฃŒ!

2๏ธโƒฃ ์•กํ„ฐ ๋ณ‘ํ•ฉ ํ›„ ์ฝœ๋ฆฌ์ „ ์ ์šฉ โŒ

์ „์— ํ–„๋ฒ„๊ฑฐ ๋งŒ๋“ค ๋•Œ ์•Œ๊ฒŒ ๋๋˜ ์•กํ„ฐ ๋ณ‘ํ•ฉ์œผ๋กœ ์—ฌ๋Ÿฌ ์•กํ„ฐ๋“ค์„ ๋ณ‘ํ•ฉํ•ด ํ•˜๋‚˜์˜ ์Šคํƒœํ‹ฑ ๋ฉ”์‹œ๋กœ ๋งŒ๋“ค์—ˆ๋‹ค. ๊ทธ๋Ÿฐ๋ฐ ๋‹ค๋ฆฌ๋ฅผ ๋งŒ๋“ค์–ด๋„ ํ„ฐ๋„์„ ๋งŒ๋“ค์–ด๋„ ์ฝœ๋ฆฌ์ „์ด ์—†์–ด์„œ ์บ๋ฆญํ„ฐ๊ฐ€ ์ž๊พธ ๋–จ์–ด์ง.. ๊ตฌ๊ธ€๋ง ํ•ด๋ณด๋‹ˆ ์•กํ„ฐ ๋ณ‘ํ•ฉํ•˜๋ฉด ์ฝœ๋ฆฌ์ „ ๋ณตํ•ฉ๋„๋ฅผ ์„ค์ •ํ•ด์ค˜์•ผ ํ•œ๋‹ค๊ณ  ํ–ˆ๋‹ค.
๐Ÿ“ŽActor merging = collision problems

์Šคํƒœํ‹ฑ ๋ฉ”์‹œ์—์„œ Default โžก Use Complex Collision as Simple ๋ณ€๊ฒฝํ•˜๋ฉด ๋œ๋‹ค

3๏ธโƒฃ ์ž๋™๋ฌธ์ด ๋๊นŒ์ง€ ์—ด๋ฆฌ์ง€ ์•Š์Œ / ๋’ค์—์„  ๋ฌธ ์•ˆ ๋ณด์ž„

๐Ÿ“ŽHOW TO CREATE A SLIDING DOOR IN UNREAL ENGINE 5 USING BLUEPRINTS
์šฐ์„  ์œ ํŠœ๋ธŒ๋ฅผ ์ฐธ๊ณ ํ•ด์„œ ์Šฌ๋ผ์ด๋”ฉ ๋„์–ด๋ฅผ ๋งŒ๋“ค์—ˆ๋‹ค. ์œ„๋กœ ์˜ฌ๋ผ๊ฐ€๋Š” ๋ฌธ์„ ๋งŒ๋“ค๊ณ  ์‹ถ์–ด์„œ Z์ถ•์„ ์ด์šฉํ–ˆ์ง€๋งŒ ๋ฌธ์ด ์กฐ๊ธˆ๋ฐ–์— ์•ˆ ์—ด๋ ธ๋‹ค. ํƒ€์ž„๋ผ์ธ Curve ์ตœ๋Œ€ ๊ฐ’์„ 64.0์œผ๋กœ ํ•ด์„œ ๋ฌธ์ด Z์ถ•์œผ๋กœ 64๋งŒํผ๋งŒ ์˜ฌ๋ผ๊ฐ€์„œ ๋„ˆ๋ฌด ์งง์•˜๋‹ค.

ํƒ€์ž„๋ผ์ธ์—์„œ ์ˆซ์ž๋ฅผ ๋„ˆ๋ฌด ๋†’์˜€๋”๋‹ˆ ๋ฌธ์ด ์—๋Ÿฌ๋‚œ ๊ฒƒ์ฒ˜๋Ÿผ ๋ฒ„๋ฒ…๊ฑฐ๋ ค์„œ ์ด์ •๋„๋กœ ํƒ€ํ˜‘ํ–ˆ๋‹ค... ๊ทธ๋ฆฌ๊ณ  ๋ฌธ์ด ๋’ท๋ฉด์€ ์•ˆ ๋ณด์ด๋Š” ๊ฑด ์‚ฌ์šฉ๋œ ๋จธํ‹ฐ๋ฆฌ์–ผ์„ ์–‘๋ฉด์œผ๋กœ ์„ค์ •ํ•ด์ฃผ๋ฉด ๋ณด์ธ๋‹ค


4๏ธโƒฃ ํ”Œ๋žซํผ์„ ๊ฐ๊ฐ ๋‹ค๋ฅด๊ฒŒ ์›€์ง์ด๊ณ  ์‹ถ์Œ

๊ณ„์† ์ฐพ์•„๋ณด๋‹ค๊ฐ€ ๊ฒฐ๊ตญ ์ฃผ์ด ๋‹˜๊ป˜ ์—ฌ์ญค๋ดค๋‹ค.
์›”๋“œ์— ๋ฐฐ์น˜ํ•œ ํ”Œ๋žซํผ์„ ๋””ํ…Œ์ผ ์ฐฝ์—์„œ InterpToMovement์˜ ์ปจํŠธ๋กค ๊ธฐ๊ฐ„์„ ๋‹ค๋ฅด๊ฒŒ ์„ค์ •ํ•˜๊ณ  ์œ„์น˜ ์ปจํŠธ๋กค๋„ ์กฐ์ •ํ–ˆ๋‹ค. ์ด๋ ‡๊ฒŒ ๊ฐ„๋‹จํ–ˆ๋Š”๋ฐ ํ•œ ์‹œ๊ฐ„์„ ์ผ๋‹ค...



์ด์ œ๋ถ€ํ„ฐ๋Š” respawn ๊ด€๋ จ๋œ ๋งŽ์€ ์˜ค๋ฅ˜๋“ค

5๏ธโƒฃ ์ฐจ์— ๋ถ€๋”ชํ˜”์„ ๋•Œ StartLocation์œผ๋กœ respawn ์•ˆ ๋จ


StartLocation์ด ํŠธ๋Ÿญ์˜ ๋ณ€์ˆ˜๋กœ ๋˜์–ด ์žˆ์—ˆ๋‹ค. ์บ๋ฆญํ„ฐ์˜ ๋ณ€์ˆ˜๋กœ ๋ฐ”๊ฟจ๋‹ค.

6๏ธโƒฃ ๋‚™ํ•˜ํ–ˆ๋Š”๋ฐ respawn ์•ˆ ๋จ

ํ”Œ๋žซํผ ์ฒซ ๊ตฌ์—ญ์€ ๋๋Š”๋ฐ ๋‹ค๋ฅธ ๊ตฌ์—ญ์—์„œ ๋‚™ํ•˜ํ•˜๋ฉด ์ ์šฉ์ด ์•ˆ๋๋‹ค. ์ด์‚ญ ํŠœํ„ฐ๋‹˜๊ป˜์„œ Character, DeadZone, PlayerController๋ฅผ ๊ตฌํ˜„ํ•ด ์ฃผ์…จ๋‹ค.

๋‚ด๊ฐ€ ํ–ˆ๋˜ ๊ฑด EventTick์—๋‹ค ์บ๋ฆญํ„ฐ๊ฐ€ ํŠน์ • Z์œ„์น˜ ์ดํ•˜์ด๋ฉด respawn ์˜€๋‹ค. EventTick์€ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋Š”๊ฒŒ ์ข‹๋‹ค๊ณ  ํ•˜์…จ๋‹ค.

๐ŸŽฎ BP_PlayerController

: ์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ์œผ๋ฉด 1์ดˆ ๋’ค ์ƒˆ๋กœ ์บ๋ฆญํ„ฐ๋ฅผ ์†Œํ™˜ํ•ด์„œ ๋‹ค์‹œ ์กฐ์ข…๊ถŒ์„ ๊ฐ€์ง„๋‹ค.

1๏ธโƒฃ ์ด๋ฒคํŠธ ๋””์ŠคํŒจ์ณ DeadEvent

๐ŸŒ€ ์ปค์Šคํ…€ ์ด๋ฒคํŠธ vs ์ด๋ฒคํŠธ ๋””์ŠคํŒจ์ฒ˜ ๋น„๊ต

๊ตฌ๋ถ„์ปค์Šคํ…€ ์ด๋ฒคํŠธ์ด๋ฒคํŠธ ๋””์ŠคํŒจ์ฒ˜
์ •์˜ ์œ„์น˜์ž์‹  ์•ˆ์—์„œ ์ •์˜ํ•˜๊ณ  ์‹คํ–‰์ž์‹ ์ด ์‹คํ–‰ํ•˜์ง€๋งŒ, ๋‹ค๋ฅธ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๊ฐ€ ๋ฐ›์„ ์ˆ˜ ์žˆ์Œ
ํ˜ธ์ถœ ๋ฐฉ์‹์ง์ ‘ Callํ•จBroadcast๋กœ ์‹ ํ˜ธ๋ฅผ ์˜๊ณ , Bind๋œ ๋Œ€์ƒ๋งŒ ๋ฐ˜์‘ํ•จ
์šฉ๋„์ž๊ธฐ ๋‚ด๋ถ€์—์„œ๋งŒ ์‚ฌ์šฉ์™ธ๋ถ€์—์„œ ์•Œ๋ฆผ ๋ฐ›๊ณ  ์ฒ˜๋ฆฌํ•  ๋•Œ ์œ ์šฉ
์˜ˆ์‹œ"Dead" ์ด๋ฒคํŠธ ์ง์ ‘ ์‹คํ–‰"๋ˆ„๊ตฐ๊ฐ€ ์ฃฝ์—ˆ์Œ์„ ์•Œ๋ฆผ โ†’ ๋‹ค๋ฅธ ์‹œ์Šคํ…œ์ด ๋ฐ˜์‘"

๐ŸŒ€ ๋””์ŠคํŒจ์ฒ˜๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•

  • DeadEvent๋ฅผ Broadcastํ•˜๋Š” ๋…ธ๋“œ ๋งŒ๋“ค๊ธฐ
  • ๋‹ค๋ฅธ BP์—์„œ Bind Event to DeadEvent๋กœ ์—ฐ๊ฒฐ

2๏ธโƒฃ Dead (Custom Event)
: ๋ˆ„๊ตฐ๊ฐ€ Broadcastํ•ด์„œ ์‹คํ–‰๋˜๋Š” ํ•จ์ˆ˜

  • ๋”œ๋ ˆ์ด 1์ดˆ ์คŒ (Delay)
  • ์บ๋ฆญํ„ฐ๋ฅผ ํŠน์ • ์œ„์น˜์— ์†Œํ™˜ (SpawnActor)
  • ์ƒˆ ์บ๋ฆญํ„ฐ๋ฅผ ๋‚˜(์ปจํŠธ๋กค๋Ÿฌ)๊ฐ€ ๋‹ค์‹œ Possess

[๋„ˆ ์ฃฝ์—ˆ๋Œ€]
โ†’ ์ž ๊น ์‰ฌ์—ˆ๋‹ค๊ฐ€
โ†’ ์ƒˆ ์บ๋ฆญํ„ฐ ๋ถˆ๋Ÿฌ์˜ค๊ณ 
โ†’ ๋‚ด๊ฐ€ ๋‹ค์‹œ ์กฐ์ข…ํ•จ

๐Ÿง’๐Ÿป BP_Character

์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ์œผ๋ฉด:
โœ… ์ž๊ธฐ ์ž์‹ ์„ ํŒŒ๊ดด (DestroyActor)
โœ… PlayerController์—๊ฒŒ Dead Event๋ฅผ ์•Œ๋ ค์คŒ (์ฝœ๋ฐฑ ๊ฐœ๋…)

1๏ธโƒฃ Dead (Custom Event)
์ปค์Šคํ…€ ์ด๋ฒคํŠธ, ์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ์—ˆ์„ ๋•Œ ์‹คํ–‰๋จ

2๏ธโƒฃ Destroy Actor (Target = self)
ํ˜„์žฌ ์ด ์•กํ„ฐ(์บ๋ฆญํ„ฐ)๋ฅผ ์›”๋“œ์—์„œ ์ œ๊ฑฐ โžก ์‚ฌ๋งํ•œ ์บ๋ฆญํ„ฐ๋ฅผ ์‚ญ์ œ

3๏ธโƒฃ Get Player Controller (Index = 0)
๋กœ์ปฌ ํ”Œ๋ ˆ์ด์–ด(1P)์˜ ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ๊ฐ€์ ธ์˜ด
์ด๊ฑด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์กฐ์ข…ํ•˜๋Š” ์ปจํŠธ๋กค๋Ÿฌ ๊ฐ์ฒด

4๏ธโƒฃ Cast to BP_PlayerController
๊ฐ€์ ธ์˜จ ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ๋‚ด๊ฐ€ ๋งŒ๋“  BP_PlayerController ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋กœ ํ˜•๋ณ€ํ™˜(Cast)
์‹คํŒจํ•  ๊ฒฝ์šฐ ์•„๋ฌด ์ผ๋„ ์•ˆ ์ผ์–ด๋‚จ (Cast Failed ์ฒ˜๋ฆฌ ์—†์Œ)

5๏ธโƒฃ Call Dead Event
BP_PlayerController ์•ˆ์— ์žˆ๋Š” Dead Event๋ผ๋Š” ์ปค์Šคํ…€ ์ด๋ฒคํŠธ๋ฅผ ์‹คํ–‰
์ฝœ๋ฐฑ์ฒ˜๋Ÿผ ์ž‘๋™ํ•˜๋Š” ๋ถ€๋ถ„

๐Ÿ” Call Dead Event๊ฐ€ ์ฝœ๋ฐฑ ๋А๋‚Œ์ธ ์ด์œ ?
Dead Event๋Š” ํ”Œ๋ ˆ์ด์–ด ์ปจํŠธ๋กค๋Ÿฌ์—์„œ ์ •์˜๋œ ํ•จ์ˆ˜
์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ์—ˆ์„ ๋•Œ โ†’ ์ปจํŠธ๋กค๋Ÿฌ์— ์•Œ๋ฆผ์„ ๋ณด๋ƒ„
๋‹ค๋ฅธ ๊ฐ์ฒด์— ์ด๋ฒคํŠธ๋ฅผ "๋ถˆ๋Ÿฌ์ฃผ๋Š”" ๊ตฌ์กฐ์ด๊ธฐ ๋•Œ๋ฌธ์— callback ์ฒ˜๋Ÿผ ์ž‘๋™ํ•จ

[์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ์Œ]
โ†’ ์ž๊ธฐ๋ฅผ Destroy ์‹œํ‚ด
โ†’ PlayerController๋ฅผ ์ฐพ์Œ
โ†’ Dead Event๋ผ๋Š” ํ•จ์ˆ˜๋ฅผ ๋ถˆ๋Ÿฌ์คŒ (์ด๊ฒŒ ์ฝœ๋ฐฑ์ฒ˜๋Ÿผ ์ž‘๋™)
๐Ÿ“ž "์•ผ ๋‚˜ ์ฃฝ์—ˆ์–ด~" โ†’ ๐Ÿ“ฒ "๊ทธ๋ž˜. ๋ฆฌ์Šคํฐ ์ค€๋น„ํ• ๊ฒŒ!"

๐Ÿ’€ BP_DeadZone

1๏ธโƒฃ OnComponentBeginOverlap(Box)
ํŠธ๋ฆฌ๊ฑฐ ๋ฐ•์Šค ์•ˆ์— ๋“ค์–ด์™”์„ ๋•Œ ์ž๋™์œผ๋กœ ์‹คํ–‰๋จ
Other Actor ๋ฐ•์Šค์— ๋‹ฟ์€ ์ƒ๋Œ€ ์•กํ„ฐ

2๏ธโƒฃ Cast To BP_Character
๋ฐ•์Šค์— ๋‹ฟ์€ ์•กํ„ฐ๊ฐ€ ๋‚ด๊ฐ€ ๋งŒ๋“  BP_Character์ธ์ง€ ํ™•์ธํ•˜๊ณ  ๋งž์œผ๋ฉด ๋‹ค์Œ ๋…ธ๋“œ ์‹คํ–‰๋จ
Other Actor ์—ฐ๊ฒฐ โžก ๋‹ฟ์€ ์•กํ„ฐ๋ฅผ ๊ฒ€์‚ฌํ•˜๋Š” ์šฉ๋„

3๏ธโƒฃ Dead (Target is BP_Character)
Cast ๊ฒฐ๊ณผ์ธ BP_Character์— ์žˆ๋Š” Dead(Custom Event) ํ˜ธ์ถœํ•จ

[BP_DeadZone] โ”€โ”€โ–ถ [BP_Character์˜ Dead()]
(ํŠธ๋ฆฌ๊ฑฐ์— ๋‹ฟ์Œ)    (์ฃฝ๋Š” ์ฒ˜๋ฆฌ ์‹œ์ž‘)

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ DeadZone์— ๋–จ์–ด์ง (Box ํŠธ๋ฆฌ๊ฑฐ์— ๋‹ฟ์Œ)
   โ†“
OnComponentBeginOverlap ์‹คํ–‰
   โ†“
Cast To BP_Character ์„ฑ๊ณต (ํ”Œ๋ ˆ์ด์–ด)
   โ†“
Dead() ํ˜ธ์ถœ โ†’ ์บ๋ฆญํ„ฐ ์ฃฝ์Œ ์ฒ˜๋ฆฌ ์‹œ์ž‘ (๋ฆฌ์Šคํฐ )



Dead()์˜ ์—ญํ• ์€ BP ๋งˆ๋‹ค ๋‹ค๋ฆ„!!

[BP_DeadZone]
Box์— ๊ฒน์นจ ๊ฐ์ง€ (OnComponentBeginOverlap)
โ†’ ๊ฒน์นœ ๋Œ€์ƒ ์บ์ŠคํŒ… โ†’ BP_Character
โ†’ ์บ๋ฆญํ„ฐ์˜ Dead(Custom Event) ์ง์ ‘ ํ˜ธ์ถœ

[BP_Character]
์—ฌ๊ธฐ์„œ Dead() ์ปค์Šคํ…€ ์ด๋ฒคํŠธ
โ†’ ์ž๊ธฐ ์ž์‹ ์„ Destroyํ•˜๊ณ 
โ†’ PlayerController์— Call Dead Eventํ•จ

[BP_PlayerController]
BeginPlay์—์„œ Bind Event to Dead Event ์‹คํ–‰
โ†’ ์ด๊ฑด ์ž๊ธฐ ์•ˆ์— ์žˆ๋Š” Dead ์ปค์Šคํ…€ ์ด๋ฒคํŠธ๋ฅผ ๋””์ŠคํŒจ์ฒ˜์— ์—ฐ๊ฒฐํ•˜๋Š” ๊ฑฐ๊ณ 
โ†’ ๊ทธ ๋””์ŠคํŒจ์ฒ˜๋Š” ์บ๋ฆญํ„ฐ๊ฐ€ Call Dead Event ์„ ๋•Œ ์‹คํ–‰๋จ

๋ธ”๋ฃจํ”„๋ฆฐํŠธDead()๋Š” ์–ด๋–ค ์—ญํ• ?
BP_Character์‚ฌ๋ง ์ฒ˜๋ฆฌ ๋กœ์ง (์ž๊ธฐ ์‚ญ์ œ + ์ปจํŠธ๋กค๋Ÿฌ ์•Œ๋ฆผ)
BP_DeadZone์บ๋ฆญํ„ฐ์—๊ฒŒ Dead() ํ˜ธ์ถœํ•จ (ํŠธ๋ฆฌ๊ฑฐ ์—ญํ• )
BP_PlayerController์บ๋ฆญํ„ฐ๋กœ๋ถ€ํ„ฐ ๋””์ŠคํŒจ์ฒ˜ ์‹ ํ˜ธ ๋ฐ›์œผ๋ฉด Dead() ์‹คํ–‰ (๋ฆฌ์Šคํฐ ์ฒ˜๋ฆฌ)

๐Ÿง  ์ „์ฒด ํ๋ฆ„ ์š”์•ฝ
BP_PlayerController
DeadEvent๋ผ๋Š” ์ด๋ฒคํŠธ ๋””์ŠคํŒจ์ฒ˜๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์Œ
BeginPlay์—์„œ Bind Event to DeadEvent
โžก "๋ˆ„๊ฐ€ ์ด ๋””์ŠคํŒจ์ฒ˜๋ฅผ Broadcast ํ•˜๋ฉด ๋‚ด Dead() ์‹คํ–‰ํ•ด"

BP_Character
์ฃฝ์œผ๋ฉด ( Dead ์ปค์Šคํ…€ ์ด๋ฒคํŠธ ์‹คํ–‰ )
โ†’ GetPlayerController()
โ†’ Cast to BP_PlayerController
โ†’ Call DeadEvent (== Broadcast)
โžก ์ด๋ ‡๊ฒŒ ์ปจํŠธ๋กค๋Ÿฌ ์•ˆ์˜ ๋””์ŠคํŒจ์ฒ˜๋ฅผ ๋ถˆ๋Ÿฌ์ค€๋‹ค

DeadEvent๋Š” ํ”Œ๋ ˆ์ด์–ด ์ปจํŠธ๋กค๋Ÿฌ์—๋งŒ ์žˆ์œผ๋‹ˆ๊นŒ
๋‹ค๋ฅธ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๊ฐ€ ๊ทธ๊ฑธ Broadcast ํ•˜๋ ค๋ฉด ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ์ฐพ์•„์•ผ ํ•œ๋‹ค.

์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ์—ˆ์„ ๋•Œ ์ปจํŠธ๋กค๋Ÿฌ์—์„œ๋งŒ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋‹ค.
๋ฆฌ์Šคํฐ, UI, ํšจ๊ณผ ๋“ฑ โ†’ ์ปจํŠธ๋กค๋Ÿฌ๊ฐ€ ๋‹ค ์ฒ˜๋ฆฌํ•˜๊ณ  ์บ๋ฆญํ„ฐ๋Š” ๊ทธ๋ƒฅ โ€œ๋‚˜ ์ฃฝ์—ˆ์–ด~โ€๋ผ๊ณ ๋งŒ ์•Œ๋ ค์คŒ

๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋“ค ๋‹ค ๋งŒ๋“ค๊ณ  ์ „์— ๋ฐฐ์น˜ํ•ด๋†จ๋˜ ์บ๋ฆญํ„ฐ ์•กํ„ฐ ์ง€์šด ํ›„ ํ”Œ๋ ˆ์ด์–ด ์Šคํƒ€ํŠธ ๋ฐฐ์น˜ํ–ˆ๋‹ค. ์ž๋™์œผ๋กœ ์บ๋ฆญํ„ฐ๋ฅผ ์—ฌ๊ธฐ์„œ ์ƒ์„ฑํ•˜๊ณ  Possess ํ•  ์ˆ˜ ์žˆ๋‹ค.

ํ•ญ๋ชฉPlayer Start์บ๋ฆญํ„ฐ ์ง์ ‘ ๋ฐฐ์น˜
์ž๋™ ์ƒ์„ฑโญ•โŒ
์ž๋™ Possessโญ• PlayerController๊ฐ€ ์ž๋™ ์กฐ์ข…โŒ ์ง์ ‘ Possess ํ•ด์•ผ ํ•จ
์šฉ๋„ํ”Œ๋ ˆ์ด์–ด ์‹œ์ž‘ ์ง€์  ์„ค์ •ํŠน์ • ์บ๋ฆญํ„ฐ ์›”๋“œ์— ๋ฐฐ์น˜
GameMode ์‚ฌ์šฉDefaultPawnClass๊ฐ€ ์—ฌ๊ธฐ์„œ ์ƒ์„ฑ๋จ์ƒ๊ด€ ์—†์Œ

7๏ธโƒฃ Respawn ์‹œ ๋ฌธ์–ด๊ฐ€ ์•ˆ ๋‚˜ํƒ€๋‚จ

๋ฌธ์–ด๊ฐ€ ์บ๋ฆญํ„ฐ์™€ overlap ๋˜๋ฉด destory ํ•˜๊ฒŒ ๋งŒ๋“ค์—ˆ๋”๋‹ˆ ๋‹ค์Œ์—” ๋‚˜ํƒ€๋‚˜์ง€ ์•Š์•˜๋‹ค

destory ๋…ธ๋“œ ๋Œ€์‹  ๋ฌธ์–ด๋ฅผ ์ˆจ๊ธด ๋‹ค์Œ์— Set Actor Enable Collision ์ถฉ๋Œ๋„ ๊บผ์„œ ์กด์žฌํ•˜์ง€ ์•Š๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ์ฒ˜๋ฆฌํ•˜๊ณ  15์ดˆ ํ›„์— RespawnSelf ํ•จ์ˆ˜ ์‹คํ–‰ํ•˜๋„๋ก ํƒ€์ด๋จธ๋ฅผ ์„ค์ •ํ–ˆ๋‹ค

์ด๊ฒŒ Respawn ํ•จ์ˆ˜. ๋ฌธ์–ด๋ฅผ ๋‹ค์‹œ ๋ณด์ด๊ฒŒ ํ•˜๊ณ  ์ถฉ๋Œ๋„ ํ‚จ๋‹ค.

์ฒ˜์Œ์— HeadTrigger์— ๋ถ€๋”ชํžˆ๋ฉด:
โ†’ ํŒŒํ‹ฐํด + ์‚ฌ์šด๋“œ + ์ˆจ๊น€ + ์ถฉ๋Œ ๊บผ์ง
โ†’ 1.5์ดˆ ๋’ค RespawnSelf() ์‹คํ–‰
โ†’ ๋‹ค์‹œ ํ™”๋ฉด์— ๋“ฑ์žฅ + ์ถฉ๋Œ ๋ณต์›๋จ

์ด๊ฑฐ ๋ง๊ณ ๋„ ์ž์ž˜์ž์ž˜ํ•œ ์˜ค๋ฅ˜๋„ ๋งŽ์•˜๋‹ค

8๏ธโƒฃ AI Chase

ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” AI๋„ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ ๋„ค๋น„ ๋ณผ๋ฅจ์„ ๋„ˆ๋ฌด ์ข๊ฒŒ ๊น”์•˜๋Š”์ง€ ์–ด์ฉ” ๋• ์•ˆ ๋”ฐ๋ผ์™”๋‹ค....
๐Ÿ“ŽUnreal Engine 5 AI Patrol and Chase Tutorial


9๏ธโƒฃ Portal

๊ทธ๋ฆฌ๊ณ  ํฌํƒˆ ์•ˆ์— ๋“ค์–ด๊ฐ”๋Š”๋ฐ UI ์•ˆ ๋–ด๋˜ ๊ฑด ์›”๋“œ์— ์Šคํƒœํ‹ฑ ๋ฉ”์‹œ๋ฅผ ๋ฐฐ์น˜ํ–ˆ์—ˆ๋‹ค. ์บ๋ฆญํ„ฐ๊ฐ€ ์•ˆ์— ๋“ค์–ด๊ฐˆ ์ˆ˜ ์žˆ๋Š” ์•กํ„ฐ๋กœ ๋ฐ”๊ฟจ๊ณ  ์˜ค๋ฒ„๋žฉ ๋ฐ•์Šค๋„ ์•ˆ์— ๋ฐฐ์น˜ํ•ด์„œ UI ๋œจ๊ฒŒ ๋งŒ๋“ค์—ˆ๋‹ค.


๐Ÿ’ญ
์ •๋ฆฌํ•˜๋Š”๋ฐ ๋์ด ์•ˆ๋‚˜์„œ ๊ดด๋กญ๋‹ค.. ์กฐ์› ๋ถ„๋“ค์ด๋ž‘ ํŠœํ„ฐ๋‹˜๋“ค์˜ ๋„์›€์ด ์—†์—ˆ๋‹ค๋ฉด ๊ณผ์ œ ์ œ์ถœ์กฐ์ฐจ ์–ด๋ ค์› ์„ ๊ฒƒ ๊ฐ™๋‹ค. ํŠนํžˆ ์ด์‚ญ ํŠœํ„ฐ๋‹˜๊ป˜์„œ 12์‹œ๊นŒ์ง€ ๋„์™€์ฃผ์‹œ๋ฉด์„œ ์˜ค๋ฅ˜๋ฅผ ์•„์ฃผ ๋งŽ์ด ๊ณ ์ณ์ฃผ์…จ๋‹ค. ์ง„์งœ ๊ฐ์‚ฌํ•˜๋‹ค๋Š” ๋ง๋ฐ–์— ๋ชป ํ•˜๊ฒ ์–ด์š”... ๋‹ค์Œ๋ถ€ํ„ฐ๋Š” ํŒ€ ํ”„๋กœ์ ํŠธ๋‹ˆ๊นŒ ๋” ์—ด์‹ฌํžˆ ๊ณต๋ถ€ํ•ด์„œ 1์ธ๋ถ„ ํ•˜๋Š” ์‚ฌ๋žŒ์ด ๋˜๊ณ  ์‹ถ๋‹ค.

0๊ฐœ์˜ ๋Œ“๊ธ€