using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using MyTeam;
// C# 네임스페이스
// 같은 클래스 이름의 중복을 피하기 위해 클래스들을 그룹화 시켜줄 때 사용되는 키워드.
public class Item
{
public string m_Nick;
public int m_Star;
public float m_AttRate;
}
namespace Min
{
public class Item
{
public string m_Name;
public int m_Level;
public int m_Cost;
}
}
public class Test_2 : MonoBehaviour
{
public Button m_Btn;
public Text m_text;
// Start is called before the first frame update
void Start()
{
// 네임스페이스 예
//SceneManager.LoadScene("LobbyScene");
Item AAA = new Item();
AAA.m_Nick = "팔라독의 검";
AAA.m_Star = 1;
AAA.m_AttRate = 0.3f;
UnityEngine.Debug.Log(AAA.m_Nick + " : " + AAA.m_Star + " : " + AAA.m_AttRate);
Min.Item BBB = new Min.Item();
BBB.m_Name = "드래곤의 눈물";
BBB.m_Level = 3;
BBB.m_Cost = 1000;
Debug.Log(BBB.m_Name + " : " + BBB.m_Level + " : " + BBB.m_Cost);
Monster CCC = new Monster();
CCC.m_Name = "늑대";
CCC.m_Hp = 40;
CCC.m_Mp = 10;
CCC.m_Attack = 5;
CCC.PrintInfo();
Monster DDD = new Monster();
DDD.m_Name = "좀비";
DDD.m_Hp = 50;
DDD.m_Mp = 20;
DDD.m_Attack = 10;
DDD.PrintInfo();
Monster EEE = new Monster();
EEE.m_Name = "오크";
EEE.m_Hp = 70;
EEE.m_Mp = 40;
EEE.m_Attack = 50;
EEE.PrintInfo();
}
// Update is called once per frame
void Update()
{
}
}