[TIL] 1์ผ์ฐจ

๊น€์œ ์›ยท2023๋…„ 12์›” 21์ผ
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๐Ÿ“23.12.21


์˜ค๋Š˜๋ถ€ํ„ฐ ๋‚ด์ผ๋ฐฐ์›€์บ ํ”„ Unity 3๊ธฐ์˜ ๋ณธ ์บ ํ”„๊ฐ€ ์‹œ์ž‘๋˜์—ˆ๋‹ค. ์‚ฌ์ „ ์บ ํ”„์™€ ๋‹ฌ๋ฆฌ ๋งค์ผ ์•„์นจ 9์‹œ๋ถ€ํ„ฐ ์˜คํ›„ 9์‹œ๊นŒ์ง€ ์ด 12์‹œ๊ฐ„์„ ๋‹ฌ๋ ค๊ฐ€์•ผ ํ•˜๋Š” ๋ง๊ทธ๋Œ€๋กœ ์ŠคํŒŒ๋ฅดํƒ€ ์บ ํ”„์ด๋‹ค.

๊ฐ€์žฅ ์ฒ˜์Œ์œผ๋กœ ์ง„ํ–‰ํ•˜๋Š” ๊ฒƒ์€ ์‚ฌ์ „์บ ํ”„ 4์ฃผ์ฐจ์— ์ˆ˜๊ฐ•ํ•˜์˜€๋˜ ๋ฅดํƒ„์ด ์นด๋“œ ๋’ค์ง‘๊ธฐ ๊ฒŒ์ž„์„ ์‘์šฉํ•œ ํŒ€์› ์†Œ๊ฐœ ์นด๋“œ ๋’ค์ง‘๊ธฐ ๊ฒŒ์ž„ ์„ ๋งŒ๋“œ๋Š” ๊ฒƒ์ด๋‹ค. ์˜ค๋Š˜(๋ชฉ์š”์ผ)๋ถ€ํ„ฐ ์ง„ํ–‰ํ•˜์—ฌ ๋‹ค์Œ์ฃผ ๋ชฉ์š”์ผ์— ๋ฐœํ‘œํ•˜๋Š”, ์ผ์ฃผ์ผ๋™์•ˆ ์ง„ํ–‰ํ•˜๋Š” ๋ฏธ๋‹ˆ ํ”„๋กœ์ ํŠธ์ด๋‹ค.

์ผ๋‹จ ์˜ค๋Š˜์€ ํŒ€์›๋“ค๊ณผ ์ธ์‚ฌ๋ฅผ ๋‚˜๋ˆ„๊ณ  ํ•œ์ฃผ๋™์•ˆ ์–ด๋–ค ํ”„๋กœ์ ํŠธ๋ฅผ ๋งŒ๋“ค์ง€ ๊ณ„ํš์„ ์ˆ˜๋ฆฝํ•˜์˜€๋‹ค. ํ•„์ˆ˜์ ์œผ๋กœ ์ถ”๊ฐ€ํ•ด์•ผํ•˜๋Š” ๊ธฐ๋Šฅ๋“ค๊ณผ ๋„์ „ํ• ๋งŒํ•œ ๊ณผ์ œ๋“ค์„ ๋ชจ๋‘ ํฌํ•จํ•˜์—ฌ ๊ณ„ํš์„ ์„ธ์› ๊ณ  ๋‚ด์ผ๋ถ€ํ„ฐ ๋ณธ๊ฒฉ์ ์œผ๋กœ ๊ฐœ๋ฐœ ์ž‘์—…์„ ํ•˜๊ธฐ๋กœ ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ๋ฐฐ๊ฒฝ ์Œ์•…๊ณผ ํŒ€์› ์ด๋ฏธ์ง€๋กœ ์“ธ ์‚ฌ์ง„๊นŒ์ง€ ๋ชจ๋‘ ์ˆ˜์ง‘ํ•ด๋‘์—ˆ๋‹ค.

๋‚˜๋Š” ์ถ”๊ฐ€ ๊ธฐ๋Šฅ ์ค‘ '๋งค์นญ ์„ฑ๊ณต ์‹œ, ํŒ€์›์˜ ์ด๋ฆ„ ํ‘œ์‹œ/์‹คํŒจ ์‹œ ์‹คํŒจ ํ‘œ์‹œ' ๊ธฐ๋Šฅ์„ ๋งก์•„์„œ ์ง„ํ–‰ํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค.

๋งค์ปค๋‹ˆ์ฆ˜

  1. ์ ์ ˆํ•œ ๊ณณ์— ๋นˆ text UI๋ฅผ ๋งŒ๋“ ๋‹ค.
  2. ๋งค์นญ ์‹œ text UI์˜ text๋ฅผ ๋ฐ”๊พธ์–ด์ค€๋‹ค.

ํ•ด๋‹น ๋ฐฉ์‹์œผ๋กœ ์ง„ํ–‰ํ•˜์˜€๋”๋‹ˆ ์ œ๋Œ€๋กœ ๊ตฌํ˜„๋˜์—ˆ๋‹ค.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Linq;

public class GameManager : MonoBehaviour
{
    public Text timeTxt;
    float time;

    public Text matchTxt;
    public GameObject card;
    public GameObject firstCard;
    public GameObject secondCard;
    public GameObject endTxt;

    public AudioClip match;
    public AudioSource audioSource;

    public static GameManager I;

    void Awake()
    {
        I = this;
    }

    // Start is called before the first frame update
    void Start()
    {
        Time.timeScale = 1.0f;
        int[] rtans = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 };
        //OrderBy ์ •๋ ฌํ•˜๊ฒ ๋‹ค Random.Range ๋žœ๋คํ•œ ์ˆœ์„œ๋กœ ToArray() ๋ฐฐ์—ด๋กœ ๋งŒ๋“ ๋‹ค
        rtans = rtans.OrderBy(item => Random.Range(-1.0f, 1.0f)).ToArray();

        for (int i = 0; i < 16; i++)
        {
            GameObject newCard = Instantiate(card);
            //newCard๋ฅผ cards ๋ฐ‘์œผ๋กœ ์˜ฎ๊ฒจ์ค˜
            newCard.transform.parent = GameObject.Find("cards").transform;

            float x = (i / 4) * 1.4f - 2.1f;
            float y = (i % 4) * 1.4f - 3.0f;
            newCard.transform.position = new Vector3(x, y, 0);

            string rtanName = "rtan" + rtans[i].ToString();
            newCard.GetComponent<card>().cardName = rtanName;
            newCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(rtanName);
        }
    }

    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime;
        timeTxt.text = time.ToString("N2");

        if(time > 30.0f)
        {
            GameEnd();
        }
    }

    public void isMatched()
    {
        //firstCard์™€ secondCard ๊ฐ™์€์ง€ ํŒ๋‹จ
        string firstCardImage = firstCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
        string secondCardImage = secondCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;

        if(firstCardImage == secondCardImage)
        {
            //๋งค์นญ ์„ฑ๊ณต -> ์—†์• ์ž
            audioSource.PlayOneShot(match);
            matchTxt.text = firstCard.GetComponent<card>().cardName;
            firstCard.GetComponent<card>().destroyCard();
            secondCard.GetComponent<card>().destroyCard();

            int cardsLeft = GameObject.Find("cards").transform.childCount;
            if(cardsLeft == 2)
            {
                //์ข…๋ฃŒ์‹œํ‚ค์ž!!
                GameEnd();
            }
        } else
        {
            //๋ฎ์ž
            matchTxt.text = "์‹คํŒจ!";
            firstCard.GetComponent<card>().closeCard();
            secondCard.GetComponent<card>().closeCard();
        }

        firstCard = null;
        secondCard = null;
    }

    void GameEnd()
    {
        endTxt.SetActive(true);
        Time.timeScale = 0f;
    }

    public void retryGame()
    {
        SceneManager.LoadScene("MainScene");
    }
}

ํŒ€์›๋“ค ๋Œ€๋‹ค์ˆ˜๊ฐ€ ๊นƒ์— ์ต์ˆ™ํ•˜์ง€ ์•Š๊ณ , ์•„์ง ๊นƒ์„ ๋งŒ๋“ค์ง€ ์•Š์œผ์‹  ๋ถ„๋„ ๊ฒŒ์…”์„œ ๋‚ด์ผ ๐Ÿ“•๊นƒํ—ˆ๋ธŒ ํŠน๊ฐ•์„ ์ˆ˜๊ฐ•ํ•œ ํ›„ ๊ฐœ๋ฐœํ•  ์—์ •์ด๋‹ค. ๋‚ด์ผ์ด ๊ธฐ๋Œ€๋œ๋‹ค.


+) ์ด ๋ถ€๋ถ„์„ ๋งˆ์น˜๊ณ  ๋‚˜๋‹ˆ ์˜ค๋Š˜์€ ํŒ€ ํ”„๋กœ์ ํŠธ๋ฅผ ๋” ์ง„ํ–‰ํ•˜๊ธฐ ํž˜๋“  ์ƒํ™ฉ์ด๋ผ ๋‚จ์€ ์‹œ๊ฐ„์— ์ง„ํ–‰ํ•˜๋˜ '์ดํ›„๋Š” ์ด์ „๋ณด๋‹ค' ๋ฆฌ๋‰ด์–ผ์„ ์กฐ๊ธˆ ์ง„ํ–‰ํ•˜์˜€๋‹ค. GameManager์„ ์ˆ˜์ •ํ•˜๋‹ค๋ณด๋‹ˆ ๊ฐ€์žฅ ๊ฑฐ์Šฌ๋ ท๋˜ ๊ณ ์šฉ ๊ธฐ๋Šฅ ์ตœ์ ํ™” ์ž‘์—… ์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ํ•ด๋‹น ๋ถ€๋ถ„์€ ๋ฆฌ๋‰ด์–ผ ํฌ์ŠคํŠธ๋กœ ๋”ฐ๋กœ ์ž‘์„ฑํ•˜์—ฌ ์—…๋กœ๋“œํ•  ์˜ˆ์ •์ด๋‹ค.

๊ทธ๋Ÿฐ๋ฐ ์ด ๊ณผ์ •์—์„œ ๊นŒ๋จน๊ณ  ์žˆ๋˜ ์ค‘์š”ํ•œ ์‚ฌ์‹ค์„ ๋‹ค์‹œ ๋ฐฐ์› ๋‹ค.

Unity์—์„œ try-catch๋ฌธ์—์„œ Exception e๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ์—๋Š” ํ•„์ˆ˜์ ์œผ๋กœ

using System;

์„ ์ถ”๊ฐ€ํ•ด์•ผ ํ•œ๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. Unity์—์„œ C# ๋ฌธ์„œ ์ƒ์„ฑ ์‹œ์˜ ๋ฌธ์„œ ๊ธฐ๋ณธ ํ…œํ”Œ๋ฆฟ์—๋Š” ํ•ด๋‹น ๋„ค์ž„์ŠคํŽ˜์ด์Šค๊ฐ€ ์ถ”๊ฐ€๋˜์–ด ์žˆ์ง€ ์•Š์œผ๋ฏ€๋กœ ์ฃผ์˜ํ•ด์•ผ ํ•œ๋‹ค.

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