여기에 나오는 게임이다
나도코딩을 참고했다
import pygame
from random import *
def setup(level):
global display_time
display_time = 5 - (level // 3)
display_time = max(display_time, 1)
number_count = (level // 3) + 5
number_count = min(number_count, 20)
shuffle_grid(number_count)
# 숫자 섞기***
def shuffle_grid(number_count):
rows = 5
columns = 9
cell_size = 130
button_size = 110
screen_left_margin = 55
screen_top_margin = 20
# [[0, 0, 0, 0, 0, 0, 0, 5, 0],
# [0, 0, 0, 0, 0, 4, 0, 0, 0],
# [0, 0, 1, 0, 0, 0, 2, 0, 0],
# [0, 0, 0, 0, 3, 0, 0, 0, 0],
# [0, 0, 0, 0, 0, 0, 0, 0, 0]]
grid = [[0 for col in range(columns)] for row in range(rows)] # 5*9
number = 1
while number <= number_count:
row_idx = randrange(0, rows)
col_idx = randrange(0, columns)
if grid[row_idx][col_idx] == 0:
grid[row_idx][col_idx] = number
number += 1
# 현재 grid cell 위치 기준 x, y
center_x = screen_left_margin + (col_idx * cell_size) + (cell_size / 2)
center_y = screen_top_margin + (row_idx * cell_size) + (cell_size / 2)
# 숫자 버튼
button = pygame.Rect(0, 0, button_size, button_size)
button.center = (center_x, center_y)
number_buttons.append(button)
# 시작 화면
def display_start_screen():
pygame.draw.circle(screen, WHITE, start_button.center, 60, 5)
msg = game_font.render(f"{curr_level}", True, WHITE)
msg_rect = msg.get_rect(center=start_button.center)
screen.blit(msg, msg_rect)
# 초기화
pygame.init()
pygame.font.init()
screen_width = 1280
screen_height = 720
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Memory Game")
game_font = pygame.font.SysFont("arialrounded", 100))
# 시작 버튼
start_button = pygame.Rect(0, 0, 120, 120)
start_button.center = (120, screen_height - 120)
# color
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (50, 50, 50)
# 플레이 현황 - 현재 정보
number_buttons = []
curr_level = 1
display_time = None
start_ticks = None
start = False
hidden = False
setup(curr_level)
def display_game_screen():
global hidden
if not hidden:
elapsed_time = (pygame.time.get_ticks() - start_ticks) / 1000 # ms -> sec
if elapsed_time > display_time:
hidden = True
for idx, rect in enumerate(number_buttons, start=1):
if hidden:
pygame.draw.rect(screen, WHITE, rect)
else:
cell_text = game_font.render(str(idx), True, WHITE)
text_rect = cell_text.get_rect(center=rect.center)
screen.blit(cell_text, text_rect)
def check_buttons(pos):
global start, start_ticks
if start:
check_number_buttons(pos)
elif start_button.collidepoint(pos):
start = True
start_ticks = pygame.time.get_ticks() # 타이머 시작 (현재 시간을 저장)
def check_number_buttons(pos):
global start, hidden, curr_level
for button in number_buttons:
if button.collidepoint(pos):
if button == number_buttons[0]:
# print("Correct")
del number_buttons[0]
if not hidden:
hidden = True
else:
game_over()
break
if len(number_buttons) == 0:
start = False
hidden = False
curr_level += 1
setup(curr_level)
# 게임 종료 처리 - 메시지 콜
def game_over():
global running
running = False
msg = game_font.render(f"Your level is {curr_level}", True, WHITE)
msg_rect = msg.get_rect(center=(screen_width / 2, screen_height / 2))
screen.fill(BLACK)
screen.blit(msg, msg_rect)
# 게임 루프
running = True
while running:
click_pos = None
# 이벤트 루프
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONUP:
click_pos = pygame.mouse.get_pos()
# print(click_pos)
screen.fill(BLACK)
if start:
display_game_screen() # 게임 화면 표시
else:
display_start_screen() # 시작 화면 표시
if click_pos:
check_buttons(click_pos)
pygame.display.update()
pygame.time.delay(5000)
pygame.quit()
주석 다는 습관과 포스팅 가시성 높이기도 고민.