Render Setup
![](https://velog.velcdn.com/images/rwellyeah/post/f2fd1beb-e8d7-48e2-aee4-5a06e07bc052/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/9807375b-4496-4581-93c1-cbdc16ea0073/image.png)
Save Preset
![](https://velog.velcdn.com/images/rwellyeah/post/cb5c2386-c5a5-45a2-9f2c-b25cf0db8fe3/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/e8e3dc1c-5958-4c12-ab3a-e36883b236d3/image.png)
- load로 불러올 수 있음
![](https://velog.velcdn.com/images/rwellyeah/post/4bf32994-98c1-4bd3-b00f-c4e746edcc66/image.png)
Scanline Renderer
![](https://velog.velcdn.com/images/rwellyeah/post/14fa7f16-0c43-4dac-9437-e2043db14513/image.png)
VRay Light![](https://velog.velcdn.com/images/rwellyeah/post/7573fe70-9d8f-44ca-80a1-2f6405eddb1a/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/15d7d594-8409-48a9-a27c-aa7cfbcdec08/image.png)
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실내빛 0.8 ~ 2.5![](https://velog.velcdn.com/images/rwellyeah/post/040fb3e2-00ae-4a9b-a8ee-d6d02f91e089/image.png)
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밝기 조정
![](https://velog.velcdn.com/images/rwellyeah/post/a9dc1677-d4ef-47d6-abfb-ad8795b484cb/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/1bc8af71-70d2-47dd-976f-3b9d0e5ffdee/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/3647be52-252e-4398-968a-1e4437a99a7b/image.png)
빛 연습![](https://velog.velcdn.com/images/rwellyeah/post/e407e309-ef0e-48ec-b536-b0c18f80cbe0/image.jpg)
재질효과
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반사 , 굴절 , Bump
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Go to Parent
Reflection
- 객체가 가진 광택
- 반사값을 넣으면 은은(희미)해질 수 있음
- 광택재질 과하게 넣으면 본체 느낌이 안 남
- 검은색 : 반사강도 0 (무광) | 흰색 : 반사강도 100 (은빛)
- 모든 물체는 반사값을 가지고 있음
![](https://velog.velcdn.com/images/rwellyeah/post/0b88e9ef-9503-485a-b198-85b5b18423f0/image.png)
Glossiness
- 반사되는 객체의 선명도
- 1.0이면 완전 튕겨나감
- 유리 : 0.95~0.98
- 0.1 차이가 큼
- 나무 : 0.5~0.6
![](https://velog.velcdn.com/images/rwellyeah/post/ecf16428-c743-4ecf-8993-dde8e06bd793/image.png)
Bump map
![](https://velog.velcdn.com/images/rwellyeah/post/73787ba6-906f-4729-99c2-48b86be02429/image.png)
- Bump map 이미지 삽입
![](https://velog.velcdn.com/images/rwellyeah/post/01845d3e-c27a-4376-b74b-e7139d4cd972/image.png)
은색 | 금색 | 유리 | 거울 ...
- Diffuse : 검은색
- 반사값에 색을 넣어야 함
- Frensnel reflections가 체크돼있으면 Diffuse색 유지 // 해제하면 반사색 적용
![](https://velog.velcdn.com/images/rwellyeah/post/1f2e5bea-a35e-40f5-b588-f2de75e6a016/image.png)
금속재질 연습 ![](https://velog.velcdn.com/images/rwellyeah/post/ad52c6d7-0837-46b4-98ed-8ce080d56f59/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/b013af16-82fa-4257-a2eb-b95cd4b222cc/image.png)
스텐리스 스틸 무광
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Diffuse : RGB = 0, 0, 0
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Maps > General > Noise
![](https://velog.velcdn.com/images/rwellyeah/post/c8cad393-d6c7-4054-9161-5f041fef116f/image.png)
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반사에 노이즈![](https://velog.velcdn.com/images/rwellyeah/post/30060d65-faa3-4de3-b65b-ca1aeefde76e/image.png)
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Bump에 노이즈![](https://velog.velcdn.com/images/rwellyeah/post/338c2207-5103-412d-be9b-b5d527f0d894/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/b75f3e7c-940c-4497-803a-abe90b5b8638/image.png)
블랙무광
![](https://velog.velcdn.com/images/rwellyeah/post/b048d69b-2169-4443-842d-261ab85ffb66/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/7c946efa-4bb5-42ae-84be-dbef3517d193/image.png)
유리
![](https://velog.velcdn.com/images/rwellyeah/post/05aecfff-a9dc-4609-be51-47141cb1787a/image.png)
![](https://velog.velcdn.com/images/rwellyeah/post/6a4b216b-9c30-4b5f-8b15-3b9501d7355b/image.png)