[TIL] 250924

๊น€์„ธํฌยท2025๋…„ 9์›” 24์ผ
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โœ๏ธToday I Learned

๐Ÿ“… 2025-09-24

  • ํ”Œ๋ ˆ์ด์–ด ์Šคํƒฏ์ฐฝ ๊ตฌํ˜„

ํ”Œ๋ ˆ์ด์–ด ์Šคํƒฏ์ฐฝ ๊ตฌํ˜„

๊ตฌ์กฐ ์„ค๊ณ„

  • 3๊ฐœ์˜ AttributeSet (๊ณต๊ฒฉ/๋ฐฉ์–ด/์œ ํ‹ธ๋ฆฌํ‹ฐ)์„ ํ•˜๋‚˜์˜ ์œ„์ ฏ์—์„œ ํ‘œ์‹œ
  • Tabํ‚ค ํ™€๋“œ๋กœ ์œ„์ ฏ ํ† ๊ธ€ (Enhanced Input Ability ์‚ฌ์šฉ)
  • C++์—์„œ ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ, ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์—์„œ UI ๊ตฌ์„ฑ

ํ•ต์‹ฌ ๊ตฌํ˜„

C++ ๋ถ€๋ถ„

// ์Šคํƒฏ ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ์ฒด
USTRUCT(BlueprintType)
struct FStatDisplayInfo
{
    FString StatName;
    float StatValue;
    bool bIsPercentage;
};

// AttributeSet์—์„œ ์Šคํƒฏ ๋ฐฐ์—ด ๋ฐ˜ํ™˜ํ•˜๋Š” ํ•จ์ˆ˜๋“ค
TArray<FStatDisplayInfo> GetOffenseStats();
TArray<FStatDisplayInfo> GetDefenseStats();
TArray<FStatDisplayInfo> GetUtilityStats();

๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋ถ€๋ถ„

  • Dynamic Entry Box ์‚ฌ์šฉํ•ด์„œ ์Šคํƒฏ ํ•ญ๋ชฉ๋“ค ๋™์  ์ƒ์„ฑ
  • C++ ํ•จ์ˆ˜ ํ˜ธ์ถœ โ†’ ForEach๋กœ Entry Widget ์ƒ์„ฑ โ†’ ๊ฐ Entry์— ์Šคํƒฏ๋ช…/๊ฐ’ ์„ค์ •

์ฃผ์š” ์ด์Šˆ & ํ•ด๊ฒฐ

  1. ์ž…๋ ฅ๋ชจ๋“œ: Tab์„ ๋ˆŒ๋ €์„ ๋•Œ ์Šคํฌ๋กค ์ž…๋ ฅ์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ์ž…๋ ฅ ๋ชจ๋“œ๋ฅผ ๋ณ€๊ฒฝ
  2. ๋ ˆ์ด์•„์›ƒ: Vertical Box Slot Size๋ฅผ Fill Ratio๋ฅผ ์กฐ์ •ํ•ด์„œ ํฌ๊ธฐ ์กฐ์ ˆ

๊ฒฐ๊ณผ

Tab ํ™€๋“œ๋กœ ๋ชจ๋“  ์Šคํƒฏ์„ ์นดํ…Œ๊ณ ๋ฆฌ๋ณ„๋กœ ๊น”๋”ํ•˜๊ฒŒ ๋ณผ ์ˆ˜ ์žˆ๋Š” ์Šคํƒฏ์ฐฝ ์™„์„ฑ!


๐Ÿ’ก ๋А๋‚€ ์  (What I Felt)

๋ธ”๋ฃจํ”„๋ฆฐํŠธ + C++ ์—ญํ• ๋ถ„๋‹ด์˜ ์ค‘์š”์„ฑ์„ ๋‹ค์‹œ ์ƒ๊ฐํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๋ฐ์ดํ„ฐ ๋กœ์ง์€ C++, UI ๊ตฌ์„ฑ์€ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๊ฐ€ ๊ฐ๊ฐ์˜ ์žฅ์ ์„ ์ตœ๋Œ€ํ•œ ํ™œ์šฉํ•˜๋„๋ก ํ–ˆ๋‹ค.


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