


(없음)
using DG.Tweening;
using UnityEngine;
public class MultiTextTransitions : MonoBehaviour
{
[SerializeField] CanvasGroup[] textCGs;
[SerializeField] int slideYAmount = 30;
[SerializeField] float sildeDuration = 1;
[SerializeField] float waitDelayToHide = 0;
Sequence textSequence;
void Awake() {
textSequence = DOTween.Sequence().SetAutoKill(false).SetLoops(-1, LoopType.Restart);
for (int i = 0; i < textCGs.Length; i++) {
Transform textT = textCGs[i].transform;
float hideDuration = sildeDuration * .5f;
float startTime = i * (sildeDuration + waitDelayToHide + hideDuration);
textSequence.Insert(startTime, textCGs[i].DOFade(1, sildeDuration).From(0, true).SetEase(Ease.OutQuart))
.Join(textT.DOLocalMoveY(0, sildeDuration).From(-slideYAmount, true, true).SetEase(Ease.OutQuart))
.AppendInterval(waitDelayToHide)
.Append(textCGs[i].DOFade(0, hideDuration).SetEase(Ease.OutQuart))
.Join(textT.DOLocalMoveY(slideYAmount, sildeDuration).SetRelative().SetEase(Ease.OutQuart));
}
}
void OnDestroy(){
textSequence.Kill();
}
}