https://docs.unrealengine.com/4.27/ko/ProgrammingAndScripting/Blueprints/UserGuide/Variables/
public:
// Sets default values for this pawn's properties
ABasePawn();
UPROPERTY(VisibleAnywhere)
int32 VisibleAnywhereInt = 32;
UPROPERTY(EditAnywhere)
int32 EditAnywhereInt = 32;
UPROPERTY(VisibleInstanceOnly)
int32 VisibleInstanceOnlyInt = 32;