๐Ÿ”ถ [์˜ค๋ฆ„์บ ํ”„_2์ผ์ฐจ] ๊ณผ์ œ: 3, 6, 9 ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ

์†์„ธ์€ยท2023๋…„ 11์›” 29์ผ

๊ณผ์ œ ์กฐ๊ฑด

์ œ์ถœ ๊นƒํ—ˆ๋ธŒ

๊นƒํ—ˆ๋ธŒ ์ฃผ์†Œ:

์ฝ”๋“œ ๋ฆฌ๋ทฐ

void main() {
  // ํ”Œ๋ ˆ์ด์–ด์˜ ์ด๋ฆ„์ด ๋“ค์–ด์žˆ๋Š” ๋ฆฌ์ŠคํŠธ๋ฅผ ์„ ์–ธํ•ฉ๋‹ˆ๋‹ค. ์ฃผ์˜: 'Player 3, Player 4'๋Š” ์˜คํƒ€์ž…๋‹ˆ๋‹ค. ์ฝค๋งˆ(,) ๋Œ€์‹  ์ž‘์€๋”ฐ์˜ดํ‘œ(')๊ฐ€ ๋“ค์–ด๊ฐ€์•ผ ํ•ฉ๋‹ˆ๋‹ค.
  List<String> players = ['Player 1', 'Player 2', 'Player 3, Player 4'];
  
  int currentPlayerIndex = 0;  // ํ˜„์žฌ ํ”Œ๋ ˆ์ด์–ด์˜ ์ธ๋ฑ์Šค๋ฅผ ์ €์žฅํ•˜๋Š” ๋ณ€์ˆ˜๋ฅผ 0์œผ๋กœ ์ดˆ๊ธฐํ™”ํ•ฉ๋‹ˆ๋‹ค.
  int clapCount = 0;  // ์ „์ฒด ๋ฐ•์ˆ˜ ํšŸ์ˆ˜๋ฅผ ์„ธ๋Š” ๋ณ€์ˆ˜์ž…๋‹ˆ๋‹ค.
  int roolCount = 0;  // 'rool'์ด๋ผ๊ณ  ๋งํ•œ ํšŸ์ˆ˜๋ฅผ ์„ธ๋Š” ๋ณ€์ˆ˜์ž…๋‹ˆ๋‹ค.
  int ahhCount = 0;  // 'ahh'๋ผ๊ณ  ๋งํ•œ ํšŸ์ˆ˜๋ฅผ ์„ธ๋Š” ๋ณ€์ˆ˜์ž…๋‹ˆ๋‹ค.
  int maxClapCount = 0;  // ๊ฐ€์žฅ ๋งŽ์ด ๋ฐ•์ˆ˜๋ฅผ ์นœ ํšŸ์ˆ˜๋ฅผ ์ €์žฅํ•˜๋Š” ๋ณ€์ˆ˜์ž…๋‹ˆ๋‹ค.
  String playerWithMaxClap = "";  // ๊ฐ€์žฅ ๋งŽ์ด ๋ฐ•์ˆ˜๋ฅผ ์นœ ํ”Œ๋ ˆ์ด์–ด์˜ ์ด๋ฆ„์„ ์ €์žฅํ•˜๋Š” ๋ณ€์ˆ˜์ž…๋‹ˆ๋‹ค.
  List<int> clapCountsByPlayer = [0, 0, 0, 0];  // ๊ฐ ํ”Œ๋ ˆ์ด์–ด๋ณ„ ๋ฐ•์ˆ˜ ์นœ ํšŸ์ˆ˜๋ฅผ ์ €์žฅํ•˜๋Š” ๋ฆฌ์ŠคํŠธ์ž…๋‹ˆ๋‹ค.

  // 1๋ถ€ํ„ฐ 100๊นŒ์ง€ ๋ฐ˜๋ณตํ•˜๋Š” for ๋ฃจํ”„์ž…๋‹ˆ๋‹ค.
  for (int i = 1; i <= 100; i++) {
    String currentPlayerName = players[currentPlayerIndex];  // ํ˜„์žฌ ํ”Œ๋ ˆ์ด์–ด์˜ ์ด๋ฆ„์„ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค.
    
    // 30์˜ ๋ฐฐ์ˆ˜์ผ ๋•Œ 'ahh'๋ผ๊ณ  ์ถœ๋ ฅํ•˜๊ณ , ahhCount๋ฅผ 1 ์ฆ๊ฐ€์‹œํ‚ต๋‹ˆ๋‹ค.
    if (i % 30 == 0) {
      print('$currentPlayerName: ahh');
      ahhCount++;
    } 
    // 3์˜ ๋ฐฐ์ˆ˜์ด์ง€๋งŒ 30์˜ ๋ฐฐ์ˆ˜๋Š” ์•„๋‹ ๋•Œ, 'Clap'์ด๋ผ๊ณ  ์ถœ๋ ฅํ•˜๊ณ , clapCount์™€ ํ•ด๋‹น ํ”Œ๋ ˆ์ด์–ด์˜ ๋ฐ•์ˆ˜ ์นด์šดํŠธ๋ฅผ 1 ์ฆ๊ฐ€์‹œํ‚ต๋‹ˆ๋‹ค.
    else if (i % 3 == 0) {
      print('$currentPlayerName: Clap');
      clapCount++;
      clapCountsByPlayer[currentPlayerIndex]++;
    } 
    // 10์˜ ๋ฐฐ์ˆ˜์ผ ๋•Œ 'rool'์ด๋ผ๊ณ  ์ถœ๋ ฅํ•˜๊ณ , roolCount๋ฅผ 1 ์ฆ๊ฐ€์‹œํ‚ต๋‹ˆ๋‹ค.
    else if (i % 10 == 0) {
      print('$currentPlayerName: rool');
      roolCount++;
    } 
    // ๊ทธ ์™ธ์˜ ์ˆซ์ž๋“ค์€ ๊ทธ๋Œ€๋กœ ์ถœ๋ ฅํ•ฉ๋‹ˆ๋‹ค.
    else {
      print('$currentPlayerName: $i');
    }

    // ๋‹ค์Œ ํ”Œ๋ ˆ์ด์–ด๋กœ ์ธ๋ฑ์Šค๋ฅผ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค. players ๋ฆฌ์ŠคํŠธ์˜ ๊ธธ์ด๋กœ ๋‚˜๋ˆˆ ๋‚˜๋จธ์ง€๋ฅผ ์‚ฌ์šฉํ•ด ์ธ๋ฑ์Šค๋ฅผ ์ˆœํ™˜์‹œํ‚ต๋‹ˆ๋‹ค.
    currentPlayerIndex = (currentPlayerIndex + 1) % players.length;
  }

  // ๊ฐ ์นด์šดํŠธ์˜ ๊ฒฐ๊ณผ๋ฅผ ์ถœ๋ ฅํ•ฉ๋‹ˆ๋‹ค.
  print('\nclapCount: $clapCount');
  print('roolCount: $roolCount');
  print('ahhCount: $ahhCount');

  // ๊ฐ€์žฅ ๋งŽ์€ ๋ฐ•์ˆ˜๋ฅผ ์นœ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์ฐพ์Šต๋‹ˆ๋‹ค.
  for (int i = 0; i < players.length; i++) {
    if (clapCountsByPlayer[i] > maxClapCount) {
      maxClapCount = clapCountsByPlayer[i];
      playerWithMaxClap = players[i];
    }
  }

  // ๊ฐ€์žฅ ๋งŽ์ด ๋ฐ•์ˆ˜๋ฅผ ์นœ ํ”Œ๋ ˆ์ด์–ด์™€ ๊ทธ ํšŸ์ˆ˜๋ฅผ ์ถœ๋ ฅํ•ฉ๋‹ˆ๋‹ค.
  print('\nplayerWithMaxClap: $playerWithMaxClap');
  print('maxClapCount: $maxClapCount');
}
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