Throughput is the same at any point of time, because when there are 2 packets send, the x (times) 2 will be canceled out on the fraction, making it the same as the throughput of 1 packet being sent.
The percentage of time being used by the sender to actually send data.
RDT 3.0 performance is pretty bad!
Because of the stop-and-wait protocol, sender must wait additional 30ms (in the example), making the utilisation low.
1-1. Better Solution than Wait-and-Stop
Sending packets back to back can increase the number of packets being sent during a given time, making the throughput higher.
Window size refers to the number of packets that can be sent back to back.
2. Pipelined Protocol
In order to keep track of the packet bit errors and losses, each packet needs to be numbered - can no longer use 2 digits..
2-1. Go-back-N in Action
The packets that came after a lost packet will not be accepted to keep the order of packets right.
Go-back-N is the same as RDP 3.0, just with multiple back-to-back packets. If the window size is 1, then they are exactly the same.
The sender ignores duplicate ACK and waits for the timeout.
pkt4 is sent after receiving ACK0, because the window is moved.
window is moved after every ACK received
Cumulative ACK signals that the packets previous to the sequence number is well received.
The window will move according to the cumulative ACK.
The new packets added to the window will be attempted to be sent.
Cumulative ACK would not increase if a packet is not received in order.
The receiver will keep track of the packets being received irrelevant to the cumulative ACK values.
In other words, the cumulative ACK value does not represent the status of packets in order on the receiver.
Ex) Receiver receives pkt4 even when the sender receives ACK2.
If the cumulative ACK value is not the highest packet number, the packets with numbers bigger than the cACK will be timed and be re-sent.
When time-out, resend everything that is in the window.
Go-back-N Improvement
Instead of discarding packets that are not in order maybe we can store them somewhere else.
retrasmitting only the unACKED packet is called selective repeat.
Selective Repeat
packet 2 is resent because it is lost. Only a single packet is asked to resend.
Packet 10 is lost, because packet 11 and 12 are already received and they should have been sent in order.
Packet 6 and 7 are also lost because packet 8 and 9 are already received and sent to application layer (that's why the packets are no longer usable).
2. Connection Oriented Transport: TCP
Point-to-point
Connection-oriented
Full duplex service
Reliable, in order byte-stream
Connection Orientedd De-mux
(srcIPAddr, srcPort, destIPAddr, destPort)
Maximum segment size (MSS) does not include header size.
It only includes the size of the application layer data.
If MSS is 1460 bytes, then the total payload could be 1600+ bytes, for example.
A: Data packet or feedback packet?
A = 0: Data packet
A = 1: Feedback packet
S: SYNbit = 1: attempt to connect a TCP connection.
F: Finbit = 1: on closing the socket.
The sequence number represents the first byte of the segment.
The next sequence # would then be + MSS.
Initial Sequence Number (ISN): chosen randomly at the start.
In bi-directional communication, both sides choose ISN.
ACK can piggyback data packet as well.
The second example shows timeout being premature.
The ACK value would be 105, because it is cumulative ACK.
Timeout interval must be longer than RTT, but RTT varies:
When there is high congestion, RTT is higher.
Safety margin is added so that premature timeout is prevented.
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