Summary
1. We take a look at how we can use layered animations to blend the walking animation and the melee attack animation. This allows the player to move while attacking.
Virtus Learning Hub
◼️ Animation Blending
In Animation Blueprint <Sword_AnimBP>
In Sword Attack State

상하체 구별을 위함
◼️ Melee Combat 로직 수정
In Character Blueprint <SwordCharacter>


