Summary
1. We take a look at how we can setup the slots for our inventory system, we cover placing the images, anchoring them and setting the variables we'll be using to link the functionality to.
2. We take a look at how we can add inventory icon images into our RPG game inside of Unreal Engine 4 by creating a content binding which links our slot variables to our newly imported textures for the icons.
Virtus Learning Hub
◼️ Inventory Slot
In Widget BP <Inventory>

◼️ 인벤토리 아이템 변수
In <ThirdPersonGameMode>
◼️ 변수에 따라 아이콘 변환


