Summary
1. We take a look at how we can create simple AI test dummy which we'll be using to test our melee combat and project based attacks.
2. We go over creating the character blueprint, setting up the AI's health and add an effect for when the AI takes damage.
◼️ New Blueprint Class - Character <SimpleAI>


◼️ In Character Blueprint <SimpleAI>
//데미지를 받았을 경우 TakeDamage 함수 호출을 통해 피격 파티클 생성
◼️ In Character Blueprint <SimpleAI> - Event Graph
테스트를 위한 Event Begin Play
(테스트 후 삭제)

