
public class Platform : MonoBehaviour
{
private void OnCollisionExit(Collision collision)
{
if(collision.gameObject.tag == "Player")
{
Invoke("Fall", 0.2f);
}
}
private void Fall()
{
this.GetComponent<Rigidbody>().isKinematic = false;
Destroy(gameObject, 1f);
}
}
