
오늘의 할일
private void Update()
{
if(GameManager.instance.gameStarted)
{
Move();
CheckInput();
}
if(transform.position.y <= -2)
{
GameManager.instance.GameOver();
}
}
public GameObject platformSpawner;
public void GameStart()
{
gameStarted = true;
platformSpawner.SetActive(true);
}
public void GameOver()
{
platformSpawner.SetActive(false);
}
private void Update()
{
Follow();
if(target.position.y >= 0)
{
Follow();
}
}