https://github.com/glium/glium/blob/master/book/tuto-05-colors.md
shader를 수정하여 삼각형 color를 변경
vertex shader 수정
#version 140
in vec2 position;
out vec2 my_attr; // our new attribute
uniform mat4 matrix;
void main() {
my_attr = position; // we need to set the value of each `out` variable.
gl_Position = matrix * vec4(position, 0.0, 1.0);
}
fragment shader 수정
#version 140
in vec2 my_attr;
out vec4 color;
void main() {
color = vec4(my_attr, 0.0, 1.0); // we build a vec4 from a vec2 and two floats
}